Demo 5 Launch!


We're approaching the freedom line! I said a month ago that, because of college and work, I had little free time to work on the game. That's about to change! My work contract has ended a few days ago and my college workers are about to go on strike, so I'll have at least one or two months to focus entirely on developing the game.

Gameplay Changes:

  • New actions for Betty and Morgana during combat, making them less predictable.
  • Agility now reduces roll cooldown.
  • Pain and Shame are now implemented and will affect your character depending on how  high each stat is.
  • Four new fetishes, regarding player orgasms, creampies, cum swallowing and foot fetish. If that's not your thing, I can allow some fetishes to be disabled in the settings menu thats coming soon.
  • Now weapons can feature different attack patterns and custom projectiles, allowing for a larger variety of them. I'll soon make it so different attributes affect damage with different weapons.
  • Temporarily reverted the masturbation minigame back to the regular escape minigame, both to fix a  bug and to make it faster to escape from. I'll make a replacement soon, featuring an idea I discussed in the game comments.

New Content:

  • New icons and visual elements for the UI.
  • Audio for a couple of enemy actions and objects.
  • Five new items, avaliable in the store or as enemy loot.

Bug Fixes:

  • Fixed a bug where, after masturbating until cumming, the whole system would be messed up until restart.

Upcoming monster girl:

  • The vote for the character's type is almost closed! I'll leave it open on Patreon/Discord 'till Sunday UTC- 00:00.

Files

Femboy Survival Demo 5.zip 71 MB
May 04, 2024

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Comments

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(+1)

You are a legend. Good to see you're keeping up with this, and with timely updates. Can't wait to buy this when it comes out.

Thank you <3 I'll release another one this weekend! Hope you like it too. :)

it seems to lag on my pc

Can you send me the specs, please? I don't think I've done anything that could result in performance losses, no long loops in code or anything like that. Graphics are very simple too, so I don't think it'll use too much of your GPU. 

I tried running it a few times in unity to see if something is being instantiated indefinitely, like arrows not being deleted and things like that. Everything seems fine though. Can you send me more information, please?

1. Does the game start lagging right away or only after playing for a few minutes?

2. How is the state of your run? Lots of enemies on screen? What build(INT/AGI/STR)? How many waves did you beat?

i have a dell G3 laptop and the menu runs fine but when i start the game its shutters and both the character and enemy jump around