I ran a check with VirusTotal and didn't find anything. Itch.io also does virus checks and I think it didn't complain, so it might be a false positive.
Do you have similar issues downloading other Unity games? Did you download a previous version of my game and didn't come by this issue?
Yea its most likely a false positive since ive played every other version since release. think the anti-virus is just being silly. Just wanted to make sure though, thank you!
Note to community:I sadly had to delete the first comment from the discussion section today, which is something I didn't like doing. I read every single comment, including the negative ones, it helps me understand what my game lacks and how I can improve it.
One thing I do not tolerate though are Insults and hurtful language.
I've read said comment, and if the author reads this, I'm really sad that he/she got mad at the game for not reaching his/her expectations and I try to make it better working day and night to the best of my abilities, but I hope everyone is mindful of the fact that the game is free to play, and I want it to continue like that for all of the forseable future.
I have no intentions of setting up paywalls and trying to milk my players for money, as I have made clear throughout the entire development process till now. The gallery and the settings menu are not done, they aren't patron-exclusive features!
That said, I'm only saying that because I want our community to be a chill zone, where everyone tries to be polite and mindful of others, and so far I had very few bad interactions and a lot of very positive ones! I love sharing my game with you guys and every new friend that shares my passion for ero games makes me really happy.
I've been following this game since the first demo and I'm a big fan of it! The concept is pretty unique and there's massive scope with this which I haven't seen in any adult games before. It's been really cool to see how far you've come since the first launch and the gameplay seems to be shaping up quite well! Looking forward to see what you have in store for the future :)
Is it possible you could add a way to customize corruption speed and mechanics? Degenerates might like the really extra flavor text and quick corruption speed, but I'd like for corruption to be more based on my decisions (for example, if I view only the magician blowjob scenes, my character should be more opinionated on blowjobs than all the anal scenes they struggle out of, and maybe more opinionated on magicians than the other types). In other words, It'd be nice if allowing them to progress the scene or cum had more meaning.
I like that idea! I'll likely need to rework the grab system a lot throughout the game's development, but I don't know what will be possible to do just yet.
The character traits, present in the Lewd Information menu, currently affect how most sex scenes play out but that's not visible yet because I didn't add any visual cues to show the player that. I also plan on making corruption a little bit less powerful and making the fetishes stronger, overall making the slut progression stay the same but giving emphasis on what you're weak against.
Be sure to take part in future discussions! After the visuals for the traits during the grab and the effects are properly balanced, I'll need to hear everyone's opinion on how the corruption progression feels, as it is a hard thing to get right :)
Thank you for the quick answer ! I also noticed a few bugs on the last version that you might want to be aware of : - Game crashed at first launch after : Opening Lewd info tab, closing it, equipping cage, Opening Lewd info tab. (Could not recreate though) - Typo on one of the cowgirl's mini game lock (missing "t" in "against" ) - When receiving damage on struggle mini game first frames the encounter is endless until you struggle out of it (Only happened to me with Magician's fireball)
The description says "horny women (with or without extra parts)" but when I played I only ever saw women with extras and I can't even check the settings to see if there was an option for it since the settings are "coming soon". Are there any full females implemented? Are any even planned?
Yes! There will be a slime girl in today's update that has tentacles but not 'that' extra part. After her, I do plan on adding a bunch of regular females to the game.
When I started this project, I made a prototype enemy named Evelyn, which was a regular female as well, but she didn't fit the first stage's grassland theme.
I'd love to do so! The problem is that, as I'm developing the game solo, it's a bit hard to build an universal UI and a proper control system to work with every platform. A bit further into development, at least once a few stages are done, that's something I really think about focusing on.
Hello again, this was another good update. The cowgirl's ropes are still an issue, especially for people who aren't as able. I've personally gotten good enough to navigate the menu and dodge enemies so I still enjoyed it.
I got to round twelve and ended up going through like three or more times, having fun the whole time. I had nothing else to do so I started seeing how much I could fill up the PC with cum without getting overan. Stopping when I eventually ran out of scenes and reached max fullness. I was curious, is there any interest in the PC getting filled past what the max is now to where it shows on the character image? I think it'd be neat to have something to do once we've run out of levels, but I don't know if everyone else would be interested.
Anyway, I continue to like what you're doing here and plan on supporting. Keep up the good work!
I'm so glad you had fun! Thank you for the kind words.
Ropes: I had an issue trying to make an escape mechanism for the ropes, basically my code didn't have any support for it besides having the ropes as an equipment. I coded the support for removing ropes during grabs a few days ago, now I just have to figure out a way to build it!
Filling the PC: Yes! As I said to a fellow player a few coments ago, I plan on adding a lot of character modification to the game. Changes like clothes, dick size, animal ears/tail/horns will be visible in the side character. That's not only likely to come soon, but will be my main focus after the first stage (Waves 1 to 15 + Stage Boss) is done.
Support: You're already supporting me by being so nice in your coments! I appreciate financial support, but making new friends and discussing the game with you guys has been what motivates me the most. Game development is my passion, just having a bunch of people playing my game is a really good feeling, as silly as it sounds.
Also, when more fantasy races or other kinds of monsters are added, will one of the things they're able to do be able to make the MC into one of them? at least for some of them, like if there were werewolves, vampires, etc. if so i'd enjoy that. it'd probably also change what kinda attacks you have, or at least it'd be cool if it did that, changing your spells or whatever to ones more akin to what the enemy whom transformed you into their species.
I've received this request a couple of times before, and body changes are definitely in the plan. You see, since I'd need to redraw each scene for every character featuring the player's changed body, in order for the changes to be meaningful, I think I'll do something different.
Here's how I currently plan on doing body changes:
Small changes are possible at any point, like cock size, animal ears/tail/horns, and things like that, but not things that would dramatically change the player's looks.
Big changes will be stage based, like a whole level where the mc is an angel or a strongly antropomorphic character (I can go for furry if you guys really want it but I like to keep some human features, like the face, for example.)
Transforming using a spell is something I didn't think about, that sounds like a good idea! It could work on any level, I could make some special scenes that only happen to the player during that transformation, I'll definitely consider it.
Yes! There are a few more coming on this weekend's update. So far, you've gotten all of them :)
Soon, I'll make it so you can seduce and fuck the enemies as well! When that's done, I'll spend at least a week designing player active scenes for all of the characters.
What's the point of having the ropes be in our inventory when we unequip them? they are literally detrimental, don't do much of anything, and we can't really do anything with them once we no longer have them on ourselves. unless you are planning for them to have a use or during round intervals being able to sell them along with any other excess items we have (that in general would be nice, since getting dupes of the same item can be annoying), could be a use for it.
That's a fair point, I'll think about that. I had something in mind when I first designed the ropes, specifically involving one encounter I imagined then. I can make them disappear untill that update comes, but I'm not sure.
Selling them for a couple of gold coins will be possible once I design a better shop! Right now is just this simple menu, wich I plan on changing to an actual shop that opens on wave intervals and closes during combat. Once that's done, you'll be able to sell most of the items you get for a bit of gold, even the useless ones.
Found a bug with the masturbation system which is giving me a lot of trouble. Thought it was an issue with the arrow pressing system but one I reverted the minigame back to the usual grab minigame I still had trouble.
If you're experiencing issues after seeing it, like the animation not playing after you've done it once, that might be the cause.
I'm working hard on a fix, so it'll probably come online this saturday.
so, i played about 1 hour straight of this game yesterday and let my opinions fester a bit.
this is a demo so i won't be as harsh because i'm sure you're already working on a better version.
the grapple-sex thing is really bad. but not totally, the idea itself isn't bad, it just needs some adjustments. i had an idea that, when you get grabbed, you can immediately get out of it by pressing a button really fast. this button would be a random direction that would show up very fast, so it would require a quick reaction time.
the dodge is also really weak and would be better if it got upgraded along depending on your stats or if you could just dash like, 2 times in a row before having to cooldown.
the cowgirl enemy is really annoying as you have to open the equip menu to get rid of the rope.
there's also isn't a lot of time in between waves so you can't do everything.
annoying things about playing this game are: enemies you can't do anything about, lack of options in spells and equips, cowgirl and way too fast pacing that makes it so you can't get acquainted with an otherwise simple game.
i thought you could put in some support spells, like for speed or for slowing enemies or something like that. they could drop from witches or some sort of stronger variation of one? and then you could equip them on the "T" menu.
please give us like, 3 minutes inbetween waves or make it so you can only go into the next one manually
i got to round 12, and stopped having fun midway through round 8, not because it was unfun but because of those things i listed above.
Notes taken! All of the issues you've listed are on top of the to-do list.
I tried going for a quick fix for the rope system but I had to rework a bunch of code to be able to do it properly. I'll work more on that for the next updates.
More dodging charges are a good idea, as I wanted to make it improve with agility somehow.
I'm having a hard time balancing difficulty because I don't have any data about how the game plays out for most people. As I said somewhere here before, I play it quite a bit to test and build the new features so it's not hard for me anymore, to the point I can usually go through all waves without ever getting grabbed.
I had in mind that difficulty settings would be ideal for this. I will fix most of the things that bother you, either by changing the mechanics themselves or by adding equipment/skills, but some things will be configurable according to how you want the game to play out.
Again, I'm grateful for when you guys write such detailed reviews, it really helps!
Hello, just wanted to point out that probs any player here would be glad to help you with build testing, me included, so if you need help with testing data just ask ppl around.
Discord would be nice! I've been talking to supporters there. I can't always reply quickly because of college but I try to respond to every message as soon as possible.
that dude is right, you could just open a discord and give out the builds for people to test and voice their opinions on a text chat. i'd happily do that since i really like this game ong fr fr
i was even thinking about including a bit about saying i could playtest for you in the original comment
Are you in our discord yet? I've been talking with a couple of supporters, they've been helping me a lot in finding bugs and building mechanics. Testers are really helping me out in figuring how I need to develop the project. We can speak about testing there, along with the others!
As the system is new, I'm still working on how to make it better. I'm going to add a bunch of cosmetic stuff to both minigames, but I'm planning on making a few changes to how they work in general too.
As for difficulty, that will be changeable in the game settings, these changes will be avaliable at some point this month :)
I have thought a lot about difficulty complaints, some people have complained that you have to mash the buttons a bit too much to escape regular grabs, for example, but I don't want you to be able to escape from every grab in the default settings. If your corruption is high, your strenght is low, and a betty (strong one) grabs you, I don't want the player to be able to escape.
The same thought process works for the masturbation game. It will be harder to stop masturbating if you're high on corruption, because you can't control yourself.
All that will be adjustable, so don't worry! You'll be able to tailor your experience to suit the way you want to play the game.
the button sequence system is good, but the fact it has no room for error, is very long, and can happen at a bad time, combines to make some difficulty with the masturbation system.
Yeah, the time thing is a big problem. I reverted it back to the standard minigame, for now. I'm trying to find a good minigame concept to fit the fast pace of the game, but I think mashing buttons is the easiest solution for me.
I had an idea where thought balloons would appear over the player's head and you'd have to select only those featuring pure thoughts quickly to escape. I might go with that.
after an hour of being a futa toy my fingers are tired and ass is gaping. One thing i havent figured out is the the "fucked" stat, am i missing an opportunity or something?
Not yet! I'll make at least one active scene for each enemy, giving you the opportunity to seduce and have fun with the girls as well. The bones of the system are in place, but I need to draw the scenes and make a new minigame before I can add it into a future build.
El juego y la idea son muy buenas, realmente me gustan las escenas y el combate, lo único que veo bastante molesto es estar permanentemente stuneado y tener que spamear A-D. Ademas, estaria bueno una mini introduccion que explique los controles en vez de apretar el ESC. Igualmente espero con ansias otras actualizaciones 👌.
¡Seguramente haré un tutorial en algún momento! En cuanto al problema del aturdimiento, creo que agregaré algunos hechizos y habilidades de jugador más en la próxima actualización, para que sean posibles más opciones de escape. Gracias por el apoyo, me alegra saber lo que piensas :)
I really wanted to like this game, but I have to be honest, playing it is REALLY annoying. Getting constantly stunlocked, mashing A and D feeling that carpal tunnel coming on, only getting a few moments to prep between waves as I'm coming to grips with the controls, stat buffs upon stat buffs and escape lockouts... The frame of something really fun is here, but at this time it feels really obnoxious. The idea is good, and the art is really nice. Hope my honest feedback helps.
I'm taking notes! I hope I can make it fun for you and others as the development progresses. It's my first project so I'm still learning Unity and trying to study how to do things while I'm doing them, so some things don't go exactly as I want them to.
It's really helpful to read your thoughts and learn what exactly needs to change, so I'm grateful for your honesty!
Be sure to come back after a few updates, I'm sure I'll make something enjoyable as soon as I get into the flow of things :)
When restrained, there is no way to remove the restraints without going into a menu. If there were some kind of way to remove it after having the restraint applied, it would be more fair. Especially when trapped in an animation with another enemy, you can still get restrained if they fired a rope circle before the animation happened.
There's gotta be a better way than entering a menu to remove it.
Someone already commented on that, I agree with you. I think I'll do a quick fix for next update and then I'll change how the rope works entirely.
Next week's update will feature mostly improvements on the sex scenes, like animations, mechanics and such, and I'll focus on enemy attacks that affect that too.
The mimic randomly spawns between waves, like a regular chest. It shows signs of danger and soon I'll implement an intelligence check to detect if it's a mimic or not, but currently you have to spot it for yourself
If you press 'E' (Interact) on a chest, It'll open, but if it's a mimic you're in trouble...
Also, if you destroy a chest by damaging it, it will destroy the items inside, but the mimic will drop loot like a regular enemy. So the only way to loot a regular chest is by interacting with it.
Honestly I had no clue that interacting with the chests would open them, might want to make a prompt appear over the chest when you approach it to hit the interact button.
I'm impressed at how easy it is to miss things like this. It's something fairly easy to make, I just never gave it too much thought. That's why it's so helpful to hear from everyone. Thank you!
I want this game to be completely free for everyone, but if you want to support the development anyway, you can subscribe to my Patreon! Some of the benefits are not active yet(most notably the game's discord and the antecipated access to updates granted to patrons) but everything should be going as planned from next month onwards.
are you planning rare mobs for example a special enemy which you can party up who will help you but you have to have sex with them at the end of every round and you can't stck with them for to many rounds because then just being near them will cause you to get the lust status
Not a party companion, necessarily, but definitely different characters to interact with. I think that's a good idea, but first I'm thinking about finishing a few levels, improving combat/balancing and adding content, then I'll need to focus on what my patrons would like to see, so I don't know some of the next steps yet.
Is there a way to become a part of the discussions without being a patreon i will still donate but can't through patreon because some circumstances prevent me from being able to become a patreon
Don't worry about it! I'll publish the Discord server at some point during this month, where everybody will be able to participate on the public discussions. Some channels will be restricted to patrons only, as well as content polls. Free members and followers will not be able to directly vote on future content but I'll always listen to feedback from every player.
Also, what do the traits do, do they not do anything in this new version, or what? also, I'd like it if each of the different stats were explained in a tutorial page or something, that'd be useful, especially for the lewd stats, allure, technique, and the third one I don't know the name of.
They do! I'm working on a patch that will be finished during this week that'll add descriptions for the main stats, as well as the lewd ones(Corruption, Pain, Shame). That said, pain and shame don't have all of the effects I designed for them, that will come soon, but currently they only increase certain lewd attacks effectiveness. (e.g. Pain increases spanking arousal damage).
I'll write the explanation for each one of the stats in the game's description, until I have time to put them in the actual game.
ok so losing all your health leads to just being stuck on the screen you were at when you died, being unable to do anything until you press the restart button, which kinda stinks. you have plans to change that, correct?
Yes! I don't plan on having 0 health as a game over condition at any point in the game, so that's definitely gonna get changed soon.
Also, even before I implement what I envisioned for 0 health, I'll probably give you guys the option to restart from where you died, rather than from the beginning.
At this point, there are just 10 waves of enemies, after which you can probably get most weapons/gear and see all of the avaliable scenes. That's why I thought restarting wouldn't be that bad. But I'm planning to make 15 waves with four different enemies for the first stage, after which you'll fight a boss. Once the games start being longer and more complex, more difficulty options and restarting from where you died/cheats will surely be avaliable.
Id really like the addition of lewd info having a visual progression, like anal development you see the player boihole get more gaped and leaking And maybe some witches that cast spells that decreases the size of the players pp, and even give some enemies the chance to put a chastity cage on the player, just my thoughts !
Currently there is a small ammount of visual progression in the lewd screen, the hole gets gaped and you can get creampied until you're full. Also, if you've met the mimic during the wave intervals, let it have it's way with you. You'll get the iron plug, that also has visuals in the lewd info screen.
I'm going to add chastity cages and all of that good stuff at some point, it's definitely gonna happen!
I like this game, the combat and inventory systems work well and I had fun playing with them. One issue is the cowgirl and her ropes. With the speed and pacing of this game, a lot of the balancing/combat was made around that. Her rope attack that hit the player slowed them down like many other enemy's attacks, unlike them they permanently hobble the player until they go into the inventory system to remove them. An inventory that causes the player to stop moving entirely while being chased by fast enemies, promptly knocking them out of said inventory before they can swap their weapons/armor back on. Eventually devolving into a loop of getting roped and rushed down by multiple enemies since you can't unequip the ropes and run in the grace period window.
I'd recommend one of three different reworks to that enemy in particular. One is, to make the player able to struggle out of the ropes mid-combat or during scenes through a QTE.
Two is just making the ropes a temporary slowdown like other abilities.
And three being treating the rope more like a rope. Whereupon getting hit by the rope it pulls the enemies toward the cowgirl, or the rope acts like a tether. Keeping the player stuck in a certain radius around the cowgirl. Set either by how far away the character was from the cowgirl at the time of the hit or a preset distance.
Besides all that I'd suggest that you make variances in the enemy walk speed. Not just for gameplay purposes, but because it'd make more sense. There's no way a witch would be able to run as fast as a cowgirl or the redheaded enemy that dives at you. She could, however, teleport distances to catch a player out.
I like this games h content and art style, keep up the good work!
Thank you for the detailed feedback! I appreciate it.
Combat/Balancing: I understand the issue with the ropes, I agree with everything you said. The part about having to open the inventory to remove them is how I wanted it to be, but right now it isn't working how I would like it to. Maybe once I add more spells and actios it becomes a bit better? But I'll implement a quick fix to make the game fun during the early stages as well.
Enemy Movement: There is variance in enemy walk speed! Perhaps I should make it more noticeable? But the girls that jump are fastest, the cowgirl is in the middle and the witch is the slowest. I love the slower witch that teleports idea, that definitely should be in the game.
I'm really happy you like it! I need to get the hang of a few things(like sound, for example), but I hope I can make it better with each update.
Hey this is the pacifist button guy , so i just tried the new version and two notes
1. Could you mabye make two modes in the game so us in no mouse land dont have to suffer
2. Did you make empty intestine button before or based on what i said because if it was before then thats chill i don't care but if it was based on my suggestion than i meant more like you can press it whenever cause my main issue are the fireballs from the witch which causes me to usually die by round 5 or round 6
Sure! Might take a while but I'll build in controller support as soon as I can. (Also need to learn how to do it.)
The dump cum button is not based on your suggestion, it's just something I wanted to add. As for the fireball problem, I'll make a fix for it and patch it into the update as soon as possible.
curious if theres a way to minimize the CGs to see the pixel animations, yea i'm sure they are simplistic, but i would like to be able to see everything there is
Because of the design I've chosen for the pixel art characters, some scenes are hard to depict, so, for a couple of scenes, there's no animation happening behind the art.
I'll make a gallery soon, so I'll include the pixel animations there too.
Like surrendering? Optional surrendering will be avaliable soon (i.e. by pressing a button to lay down), but I'm planning to build other mechanics that I think will feel nicer than manually surrendering. Certain stat combinations will make the pc vulnerable, in a surrender-like fashion, but won't be manually triggered by input.
Optional surrendering is easier to code, so I'll put that up on top of my to-add list!
If you get caught by the mimic, let it finish and it will give you the Iron Plug. The wearing aspect is similar to the spanking during the scenes, and more of that will be present in future updates, like kissing, grabing, licking, and things like that.
Currently Betty(the strong girl) will tie your arms if she has a rope left in her inventory, I also plan on making a small animation for that.
If you wish to see something specific, be sure to take part in the patreon content polls! But the sort of play you want to see will be added in the future surely, as it really fits the theme!
In the future, more spells will be avaliable, giving you the option to learn from a pool of avaliable spells and equip the ones you already have into the four slots below. I plan on making spell combos possible (i.e. one spell setting up another one, or maybe increasing the following spell's damage.).
If the status effect that's giving you trouble is the 'gaping' one, drinking a red potion will help restore it a bit. Will write that on the potion's description at some point haha
As for the dash ability, I'll make sure to include a spell for it! Did you try the Spacebar roll for now? It's very helpful when you need to dodge attacks at the very last moment.
for some reason, the purity doesn't change despite being over 100 corruption for me, and despite accruing a lot of shame damage, still nothing has affected the MCs pride. it's a bit odd. also I think losing all health just softlocks you, rather than having a game over screen, causing your corruption to increase, causing your body or mind to change, or anything really happening.
Purity and pride will be used in checks for endings, events, etc. The event system is almost done but I still need to figure out how it is going to work before I implement pride and purity.
As for shame and pain, shame should slowly increase arousal and reduce intelligence, while pain should decrease damage and speed, both increase pleasure/arousal damage for some attacks(spanking for example). I will make sure this is done for the next few updates.
Corruption right now makes it harder to escape grabs and increases enemies pleasure damage, it also increases the chance of the escape minigame being locked up. In the near future, corruption will do something quite cool to the player, I'll share more about that on my social media, once I've done the drawings for it.
Health will not be a game over condition. As soon as I finish the event system, 0 health will mean some of the characters will start an event on the player, maybe doing something to him, putting clothes, taking him somewhere, etc.
Mind changes are not far into the future, body changes are a little bit further away (because I need to draw a bunch of outfits and conditions).
Be sure to tell me if there's something you'd like to see soon!
well I'd enjoy some transformations for the MC that are more than just being more girly or whatever, like becoming a whole different species, like a monster, or a half human half beast hybrid, or something. idk. maybe one of the enemies would be a werewolf, and if you lose to them, they'd bite you and you'd become a werewolf yourself? which'd probably increase strength but drastically lower intelligence. idk, just an idea.
Love it! It's still quite rough, but the visual style and artwork are amazing! Love the corruption aspect! Hate the 30 s timer, lack of tutorial and frantic pace at the start, it makes the game hard to get into and understand what's going on (took me a while to figure out you could roll :P).
Please keep it up, this game has amazing potential!
The 30 second timer is a temporary element that I've added to test the game mechanics. One thing I forgot to add to the game description is that you can skip the timer by pressing 'N'. Sorry about that!
The tutorial and overall pace of the game will be the focus at some point soon during development! As I play the game a lot during testing, I will probably mess this up quite a bit, so your feedback is really important to me.
Thank you for the kind message! Be sure to leave your hopes for the future updates as well, I'm keeping notes on everything I read from you guys.
Genuine commentary: This is the sort of game with a lot of potential and canters to something I don't think is really tapped. Which is sissification Action Games. Don't give up on this project, few are doing something like this to such an extent right now and it has much going for it.
itch/patreon linking your patreon on the web screen so its accessible? both in game also on the itch page.
game; constructive comments; needs descriptions on stats of what each does. either when you hover over it or just on a esc menu guide tab or something. time between each wave is short which is good and bad. ability to do multiple waves with that timer is good but only gives min. time to look at the shop, reposition and such. would be nice to have a base or some safe spot that can infinitely stand at every few rounds 10-20? then be sent back to the battle field. you can get an enemy stuck in spot and allows you to do what you need when near the end of a round as well but not as good I never used the roll ability but doesn't mean
artwork and sex side perfect so far.
Future hope; different clothing visuals on side view, wave counter or means to mark your progress restart run on menu> possible main menu instead of insta start but I understand demo you want people to be thrown into game fast variety of areas/arenas. anthro character mixed in? knot, horse cock, barbed, ect other weapons? sword small swings more dmg, axe, throwing knives, hardmode fist? chastity cage around cock- shrinking in size till just a clit dick town? if your doing a hub adventurer situation giving it a little backstory to why your in these situations. collection of resources berry bushes- craft to potions? scrapping clothing to cloth to make new crafting? cursed equipment? sloth, lust, pride- sloth very slow, lust rapid rise. or curse of binding, soulbound, vanishing, weakness, control, genderbend?
negatives; menus staying up till button is pressed again blocking the screen. menu is up during main game might want to make it transparent or at start of round auto close if open. more arrows spread? know there was an upgrade to speed never did level up besides at the start for stats only the sex stat level up page. lack of descriptions for the stats.
Stat descriptions/Wave counter: Will set that up for next update, my bad.
More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.
Anthro character/Chastity: Will do it!
Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.
Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.
Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?
Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?
I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!
Cool. The bones are solid, but has alot of potential. Have a description of what each skill does? Also, seem to run into a bug where I can't upgrade any of the main skills after a couple of levels.
More skill and skill descriptions are on the top of the update list. As for the upgrading issue, it's because of the scaling algorithm I've chosen for the XP for now, it gets really difficult to level up after some time. I'm finishing the visuals for player combat and lewd levels and once that's done I'll tweak the values a bit.
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I think you need to uuuuh. Stop. 'Cus this is hella gross! :3
Reasons? Anything with abominations is automatically gross. I don't need to elaborate further.
I have a virus detector and every time i download the game is sets it off and removes it from my downloads. Any reason for this?
Thank you :)
I ran a check with VirusTotal and didn't find anything. Itch.io also does virus checks and I think it didn't complain, so it might be a false positive.
Do you have similar issues downloading other Unity games? Did you download a previous version of my game and didn't come by this issue?
Yea its most likely a false positive since ive played every other version since release. think the anti-virus is just being silly. Just wanted to make sure though, thank you!
there is a game I play that does the same thing. youd have to go into your antivirus and tell it to allow the game.
That could be it.
Note to community: I sadly had to delete the first comment from the discussion section today, which is something I didn't like doing. I read every single comment, including the negative ones, it helps me understand what my game lacks and how I can improve it.
One thing I do not tolerate though are Insults and hurtful language.
I've read said comment, and if the author reads this, I'm really sad that he/she got mad at the game for not reaching his/her expectations and I try to make it better working day and night to the best of my abilities, but I hope everyone is mindful of the fact that the game is free to play, and I want it to continue like that for all of the forseable future.
I have no intentions of setting up paywalls and trying to milk my players for money, as I have made clear throughout the entire development process till now. The gallery and the settings menu are not done, they aren't patron-exclusive features!
That said, I'm only saying that because I want our community to be a chill zone, where everyone tries to be polite and mindful of others, and so far I had very few bad interactions and a lot of very positive ones! I love sharing my game with you guys and every new friend that shares my passion for ero games makes me really happy.
Yours sincerely, Niem.
Idk what the retard said, but you've got a pretty good game going on, especially for a solo dev.
Thanks! <3 I don't mind the words too much, people can get pretty angry for no reason sometimes.
I've been following this game since the first demo and I'm a big fan of it! The concept is pretty unique and there's massive scope with this which I haven't seen in any adult games before. It's been really cool to see how far you've come since the first launch and the gameplay seems to be shaping up quite well! Looking forward to see what you have in store for the future :)
I appreciate that :) I'm happy that you enjoyed it!
I've been discussing a lot of the game's future with fellow players on Discord! Make sure to participate, I'd love to hear your thoughts there too.
Is it possible you could add a way to customize corruption speed and mechanics? Degenerates might like the really extra flavor text and quick corruption speed, but I'd like for corruption to be more based on my decisions (for example, if I view only the magician blowjob scenes, my character should be more opinionated on blowjobs than all the anal scenes they struggle out of, and maybe more opinionated on magicians than the other types). In other words, It'd be nice if allowing them to progress the scene or cum had more meaning.
I like that idea! I'll likely need to rework the grab system a lot throughout the game's development, but I don't know what will be possible to do just yet.
The character traits, present in the Lewd Information menu, currently affect how most sex scenes play out but that's not visible yet because I didn't add any visual cues to show the player that. I also plan on making corruption a little bit less powerful and making the fetishes stronger, overall making the slut progression stay the same but giving emphasis on what you're weak against.
Be sure to take part in future discussions! After the visuals for the traits during the grab and the effects are properly balanced, I'll need to hear everyone's opinion on how the corruption progression feels, as it is a hard thing to get right :)
Is/Will the art be available somewhere else ? (like a gallery menu or uploaded to a website) I'd love to uhh.. stare at it for longer
Yes! The gallery will come about in just a few weeks :)
Thank you for the quick answer !
I also noticed a few bugs on the last version that you might want to be aware of :
- Game crashed at first launch after : Opening Lewd info tab, closing it, equipping cage, Opening Lewd info tab. (Could not recreate though)
- Typo on one of the cowgirl's mini game lock (missing "t" in "against" )
- When receiving damage on struggle mini game first frames the encounter is endless until you struggle out of it (Only happened to me with Magician's fireball)
Thanks for reporting!
- I'll try to replicate it locally. Perhaps it's a missing sprite or something like that.
- Will fix it right away!
- I think I know why that is, I'll release a hotfix for it soon!
(Edit) The hotfix is up! Sorry about the silly bugs!
The description says "horny women (with or without extra parts)" but when I played I only ever saw women with extras and I can't even check the settings to see if there was an option for it since the settings are "coming soon". Are there any full females implemented? Are any even planned?
Yes! There will be a slime girl in today's update that has tentacles but not 'that' extra part. After her, I do plan on adding a bunch of regular females to the game.
When I started this project, I made a prototype enemy named Evelyn, which was a regular female as well, but she didn't fit the first stage's grassland theme.
Is it possible to make an Android version? I love this game but I can’t play it.
I'd love to do so! The problem is that, as I'm developing the game solo, it's a bit hard to build an universal UI and a proper control system to work with every platform. A bit further into development, at least once a few stages are done, that's something I really think about focusing on.
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Great game! Please please please keep at it! I love the gameplay loop and the art.
Thanks a bunch! I'll keep at it and I'm glad you're liking it :3
Hello again, this was another good update. The cowgirl's ropes are still an issue, especially for people who aren't as able. I've personally gotten good enough to navigate the menu and dodge enemies so I still enjoyed it.
I got to round twelve and ended up going through like three or more times, having fun the whole time. I had nothing else to do so I started seeing how much I could fill up the PC with cum without getting overan. Stopping when I eventually ran out of scenes and reached max fullness. I was curious, is there any interest in the PC getting filled past what the max is now to where it shows on the character image? I think it'd be neat to have something to do once we've run out of levels, but I don't know if everyone else would be interested.
Anyway, I continue to like what you're doing here and plan on supporting. Keep up the good work!
I'm so glad you had fun! Thank you for the kind words.
Ropes: I had an issue trying to make an escape mechanism for the ropes, basically my code didn't have any support for it besides having the ropes as an equipment. I coded the support for removing ropes during grabs a few days ago, now I just have to figure out a way to build it!
Filling the PC: Yes! As I said to a fellow player a few coments ago, I plan on adding a lot of character modification to the game. Changes like clothes, dick size, animal ears/tail/horns will be visible in the side character. That's not only likely to come soon, but will be my main focus after the first stage (Waves 1 to 15 + Stage Boss) is done.
Support: You're already supporting me by being so nice in your coments! I appreciate financial support, but making new friends and discussing the game with you guys has been what motivates me the most. Game development is my passion, just having a bunch of people playing my game is a really good feeling, as silly as it sounds.
Also, when more fantasy races or other kinds of monsters are added, will one of the things they're able to do be able to make the MC into one of them? at least for some of them, like if there were werewolves, vampires, etc. if so i'd enjoy that. it'd probably also change what kinda attacks you have, or at least it'd be cool if it did that, changing your spells or whatever to ones more akin to what the enemy whom transformed you into their species.
I've received this request a couple of times before, and body changes are definitely in the plan. You see, since I'd need to redraw each scene for every character featuring the player's changed body, in order for the changes to be meaningful, I think I'll do something different.
Here's how I currently plan on doing body changes:
Have i gotten every trait at this point? Also is it possible in this demo to have your penile virginity taken or is that coming later?
Yes! There are a few more coming on this weekend's update. So far, you've gotten all of them :)
Soon, I'll make it so you can seduce and fuck the enemies as well! When that's done, I'll spend at least a week designing player active scenes for all of the characters.
What's the point of having the ropes be in our inventory when we unequip them? they are literally detrimental, don't do much of anything, and we can't really do anything with them once we no longer have them on ourselves. unless you are planning for them to have a use or during round intervals being able to sell them along with any other excess items we have (that in general would be nice, since getting dupes of the same item can be annoying), could be a use for it.
That's a fair point, I'll think about that. I had something in mind when I first designed the ropes, specifically involving one encounter I imagined then. I can make them disappear untill that update comes, but I'm not sure.
Selling them for a couple of gold coins will be possible once I design a better shop! Right now is just this simple menu, wich I plan on changing to an actual shop that opens on wave intervals and closes during combat. Once that's done, you'll be able to sell most of the items you get for a bit of gold, even the useless ones.
Found a bug with the masturbation system which is giving me a lot of trouble. Thought it was an issue with the arrow pressing system but one I reverted the minigame back to the usual grab minigame I still had trouble.
If you're experiencing issues after seeing it, like the animation not playing after you've done it once, that might be the cause.
I'm working hard on a fix, so it'll probably come online this saturday.
Found the origin, it was an issue with unity triggers ;-;
so, i played about 1 hour straight of this game yesterday and let my opinions fester a bit.
this is a demo so i won't be as harsh because i'm sure you're already working on a better version.
the grapple-sex thing is really bad. but not totally, the idea itself isn't bad, it just needs some adjustments. i had an idea that, when you get grabbed, you can immediately get out of it by pressing a button really fast. this button would be a random direction that would show up very fast, so it would require a quick reaction time.
the dodge is also really weak and would be better if it got upgraded along depending on your stats or if you could just dash like, 2 times in a row before having to cooldown.
the cowgirl enemy is really annoying as you have to open the equip menu to get rid of the rope.
there's also isn't a lot of time in between waves so you can't do everything.
annoying things about playing this game are: enemies you can't do anything about, lack of options in spells and equips, cowgirl and way too fast pacing that makes it so you can't get acquainted with an otherwise simple game.
i thought you could put in some support spells, like for speed or for slowing enemies or something like that. they could drop from witches or some sort of stronger variation of one? and then you could equip them on the "T" menu.
please give us like, 3 minutes inbetween waves or make it so you can only go into the next one manually
i got to round 12, and stopped having fun midway through round 8, not because it was unfun but because of those things i listed above.
Notes taken! All of the issues you've listed are on top of the to-do list.
I tried going for a quick fix for the rope system but I had to rework a bunch of code to be able to do it properly. I'll work more on that for the next updates.
More dodging charges are a good idea, as I wanted to make it improve with agility somehow.
I'm having a hard time balancing difficulty because I don't have any data about how the game plays out for most people. As I said somewhere here before, I play it quite a bit to test and build the new features so it's not hard for me anymore, to the point I can usually go through all waves without ever getting grabbed.
I had in mind that difficulty settings would be ideal for this. I will fix most of the things that bother you, either by changing the mechanics themselves or by adding equipment/skills, but some things will be configurable according to how you want the game to play out.
Again, I'm grateful for when you guys write such detailed reviews, it really helps!
Hello, just wanted to point out that probs any player here would be glad to help you with build testing, me included, so if you need help with testing data just ask ppl around.
I'd love that! I have been doing a bunch of play-testing with one of my close friends, but I definitely need more data.
Well I would be glad to help.
For free ofc, play-testing a game is enough payment for me XD
What platform would be best for you for contact?
Discord would be nice! I've been talking to supporters there. I can't always reply quickly because of college but I try to respond to every message as soon as possible.
that dude is right, you could just open a discord and give out the builds for people to test and voice their opinions on a text chat. i'd happily do that since i really like this game ong fr fr
i was even thinking about including a bit about saying i could playtest for you in the original comment
Are you in our discord yet? I've been talking with a couple of supporters, they've been helping me a lot in finding bugs and building mechanics. Testers are really helping me out in figuring how I need to develop the project. We can speak about testing there, along with the others!
I didn't like the “mastubation system”, it has a long sequence of arrows to type and the time to do it is short.
Hello there! Sorry it took so long to respond.
As the system is new, I'm still working on how to make it better. I'm going to add a bunch of cosmetic stuff to both minigames, but I'm planning on making a few changes to how they work in general too.
As for difficulty, that will be changeable in the game settings, these changes will be avaliable at some point this month :)
I have thought a lot about difficulty complaints, some people have complained that you have to mash the buttons a bit too much to escape regular grabs, for example, but I don't want you to be able to escape from every grab in the default settings. If your corruption is high, your strenght is low, and a betty (strong one) grabs you, I don't want the player to be able to escape.
The same thought process works for the masturbation game. It will be harder to stop masturbating if you're high on corruption, because you can't control yourself.
All that will be adjustable, so don't worry! You'll be able to tailor your experience to suit the way you want to play the game.
the button sequence system is good, but the fact it has no room for error, is very long, and can happen at a bad time, combines to make some difficulty with the masturbation system.
Yeah, the time thing is a big problem. I reverted it back to the standard minigame, for now. I'm trying to find a good minigame concept to fit the fast pace of the game, but I think mashing buttons is the easiest solution for me.
I had an idea where thought balloons would appear over the player's head and you'd have to select only those featuring pure thoughts quickly to escape. I might go with that.
after an hour of being a futa toy my fingers are tired and ass is gaping. One thing i havent figured out is the the "fucked" stat, am i missing an opportunity or something?
Not yet! I'll make at least one active scene for each enemy, giving you the opportunity to seduce and have fun with the girls as well. The bones of the system are in place, but I need to draw the scenes and make a new minigame before I can add it into a future build.
El juego y la idea son muy buenas, realmente me gustan las escenas y el combate, lo único que veo bastante molesto es estar permanentemente stuneado y tener que spamear A-D. Ademas, estaria bueno una mini introduccion que explique los controles en vez de apretar el ESC. Igualmente espero con ansias otras actualizaciones 👌.
¡Seguramente haré un tutorial en algún momento! En cuanto al problema del aturdimiento, creo que agregaré algunos hechizos y habilidades de jugador más en la próxima actualización, para que sean posibles más opciones de escape. Gracias por el apoyo, me alegra saber lo que piensas :)
I really wanted to like this game, but I have to be honest, playing it is REALLY annoying. Getting constantly stunlocked, mashing A and D feeling that carpal tunnel coming on, only getting a few moments to prep between waves as I'm coming to grips with the controls, stat buffs upon stat buffs and escape lockouts... The frame of something really fun is here, but at this time it feels really obnoxious. The idea is good, and the art is really nice. Hope my honest feedback helps.
I'm taking notes! I hope I can make it fun for you and others as the development progresses. It's my first project so I'm still learning Unity and trying to study how to do things while I'm doing them, so some things don't go exactly as I want them to.
It's really helpful to read your thoughts and learn what exactly needs to change, so I'm grateful for your honesty!
Be sure to come back after a few updates, I'm sure I'll make something enjoyable as soon as I get into the flow of things :)
Absolutely will check out after a few updates. I can see this being a really solid and sexy game!
Thank you! :)
Issue with Demo 3:
When restrained, there is no way to remove the restraints without going into a menu. If there were some kind of way to remove it after having the restraint applied, it would be more fair. Especially when trapped in an animation with another enemy, you can still get restrained if they fired a rope circle before the animation happened.
There's gotta be a better way than entering a menu to remove it.
Hello! Thank you for your feedback.
Someone already commented on that, I agree with you. I think I'll do a quick fix for next update and then I'll change how the rope works entirely.
Next week's update will feature mostly improvements on the sex scenes, like animations, mechanics and such, and I'll focus on enemy attacks that affect that too.
Ah, nice, much appreciated!
Really like your game.
How do I find the mimic?
I'm happy that you do!
The mimic randomly spawns between waves, like a regular chest. It shows signs of danger and soon I'll implement an intelligence check to detect if it's a mimic or not, but currently you have to spot it for yourself
If you press 'E' (Interact) on a chest, It'll open, but if it's a mimic you're in trouble...
Also, if you destroy a chest by damaging it, it will destroy the items inside, but the mimic will drop loot like a regular enemy. So the only way to loot a regular chest is by interacting with it.
Thank you
Honestly I had no clue that interacting with the chests would open them, might want to make a prompt appear over the chest when you approach it to hit the interact button.
Yeah, that's needed.
I'm impressed at how easy it is to miss things like this. It's something fairly easy to make, I just never gave it too much thought. That's why it's so helpful to hear from everyone. Thank you!
wow i love it, would pay for the full release !
I'm really happy you like it! :)
I want this game to be completely free for everyone, but if you want to support the development anyway, you can subscribe to my Patreon! Some of the benefits are not active yet(most notably the game's discord and the antecipated access to updates granted to patrons) but everything should be going as planned from next month onwards.
The encouragement is really important, thank you.
are you planning rare mobs for example a special enemy which you can party up who will help you but you have to have sex with them at the end of every round and you can't stck with them for to many rounds because then just being near them will cause you to get the lust status
Not a party companion, necessarily, but definitely different characters to interact with. I think that's a good idea, but first I'm thinking about finishing a few levels, improving combat/balancing and adding content, then I'll need to focus on what my patrons would like to see, so I don't know some of the next steps yet.
Is there a way to become a part of the discussions without being a patreon i will still donate but can't through patreon because some circumstances prevent me from being able to become a patreon
Don't worry about it! I'll publish the Discord server at some point during this month, where everybody will be able to participate on the public discussions. Some channels will be restricted to patrons only, as well as content polls. Free members and followers will not be able to directly vote on future content but I'll always listen to feedback from every player.
Also, what do the traits do, do they not do anything in this new version, or what? also, I'd like it if each of the different stats were explained in a tutorial page or something, that'd be useful, especially for the lewd stats, allure, technique, and the third one I don't know the name of.
They do! I'm working on a patch that will be finished during this week that'll add descriptions for the main stats, as well as the lewd ones(Corruption, Pain, Shame). That said, pain and shame don't have all of the effects I designed for them, that will come soon, but currently they only increase certain lewd attacks effectiveness. (e.g. Pain increases spanking arousal damage).
I'll write the explanation for each one of the stats in the game's description, until I have time to put them in the actual game.
ok so losing all your health leads to just being stuck on the screen you were at when you died, being unable to do anything until you press the restart button, which kinda stinks. you have plans to change that, correct?
Yes! I don't plan on having 0 health as a game over condition at any point in the game, so that's definitely gonna get changed soon.
Also, even before I implement what I envisioned for 0 health, I'll probably give you guys the option to restart from where you died, rather than from the beginning.
At this point, there are just 10 waves of enemies, after which you can probably get most weapons/gear and see all of the avaliable scenes. That's why I thought restarting wouldn't be that bad. But I'm planning to make 15 waves with four different enemies for the first stage, after which you'll fight a boss. Once the games start being longer and more complex, more difficulty options and restarting from where you died/cheats will surely be avaliable.
Id really like the addition of lewd info having a visual progression, like anal development you see the player boihole get more gaped and leaking
And maybe some witches that cast spells that decreases the size of the players pp, and even give some enemies the chance to put a chastity cage on the player, just my thoughts !
I'm happy to read your thoughts!
Currently there is a small ammount of visual progression in the lewd screen, the hole gets gaped and you can get creampied until you're full. Also, if you've met the mimic during the wave intervals, let it have it's way with you. You'll get the iron plug, that also has visuals in the lewd info screen.
I'm going to add chastity cages and all of that good stuff at some point, it's definitely gonna happen!
I like this game, the combat and inventory systems work well and I had fun playing with them. One issue is the cowgirl and her ropes. With the speed and pacing of this game, a lot of the balancing/combat was made around that. Her rope attack that hit the player slowed them down like many other enemy's attacks, unlike them they permanently hobble the player until they go into the inventory system to remove them. An inventory that causes the player to stop moving entirely while being chased by fast enemies, promptly knocking them out of said inventory before they can swap their weapons/armor back on. Eventually devolving into a loop of getting roped and rushed down by multiple enemies since you can't unequip the ropes and run in the grace period window.
I'd recommend one of three different reworks to that enemy in particular. One is, to make the player able to struggle out of the ropes mid-combat or during scenes through a QTE.
Two is just making the ropes a temporary slowdown like other abilities.
And three being treating the rope more like a rope. Whereupon getting hit by the rope it pulls the enemies toward the cowgirl, or the rope acts like a tether. Keeping the player stuck in a certain radius around the cowgirl. Set either by how far away the character was from the cowgirl at the time of the hit or a preset distance.
Besides all that I'd suggest that you make variances in the enemy walk speed. Not just for gameplay purposes, but because it'd make more sense. There's no way a witch would be able to run as fast as a cowgirl or the redheaded enemy that dives at you. She could, however, teleport distances to catch a player out.
I like this games h content and art style, keep up the good work!
Thank you for the detailed feedback! I appreciate it.
Combat/Balancing: I understand the issue with the ropes, I agree with everything you said. The part about having to open the inventory to remove them is how I wanted it to be, but right now it isn't working how I would like it to. Maybe once I add more spells and actios it becomes a bit better? But I'll implement a quick fix to make the game fun during the early stages as well.
Enemy Movement: There is variance in enemy walk speed! Perhaps I should make it more noticeable? But the girls that jump are fastest, the cowgirl is in the middle and the witch is the slowest. I love the slower witch that teleports idea, that definitely should be in the game.
I'm really happy you like it! I need to get the hang of a few things(like sound, for example), but I hope I can make it better with each update.
Hey this is the pacifist button guy , so i just tried the new version and two notes
1. Could you mabye make two modes in the game so us in no mouse land dont have to suffer
2. Did you make empty intestine button before or based on what i said because if it was before then thats chill i don't care but if it was based on my suggestion than i meant more like you can press it whenever cause my main issue are the fireballs from the witch which causes me to usually die by round 5 or round 6
sorry for the long message
Hi there!
Sure! Might take a while but I'll build in controller support as soon as I can. (Also need to learn how to do it.)
The dump cum button is not based on your suggestion, it's just something I wanted to add. As for the fireball problem, I'll make a fix for it and patch it into the update as soon as possible.
Thanks
curious if theres a way to minimize the CGs to see the pixel animations, yea i'm sure they are simplistic, but i would like to be able to see everything there is
Sadly no!
Because of the design I've chosen for the pixel art characters, some scenes are hard to depict, so, for a couple of scenes, there's no animation happening behind the art.
I'll make a gallery soon, so I'll include the pixel animations there too.
I would like to suggest a pacifist button which makes you immune to damage but makes you unable to attack ( sex is still avaible )
Like surrendering? Optional surrendering will be avaliable soon (i.e. by pressing a button to lay down), but I'm planning to build other mechanics that I think will feel nicer than manually surrendering. Certain stat combinations will make the pc vulnerable, in a surrender-like fashion, but won't be manually triggered by input.
Optional surrendering is easier to code, so I'll put that up on top of my to-add list!
Good game, hope you can make it better with every update
Me too!
love this game!especially for spanking scenes.
hope this game will have enemies that just attack by spanking(while prostate massage/anal playing)in the future.
I'm really happy to read it!
If you get caught by the mimic, let it finish and it will give you the Iron Plug. The wearing aspect is similar to the spanking during the scenes, and more of that will be present in future updates, like kissing, grabing, licking, and things like that.
Currently Betty(the strong girl) will tie your arms if she has a rope left in her inventory, I also plan on making a small animation for that.
If you wish to see something specific, be sure to take part in the patreon content polls! But the sort of play you want to see will be added in the future surely, as it really fits the theme!
timer is too short option to start the next round, a dash ability would be nice, and other then that some kind of way to rest status affects
Thank you for writing your thoughts!
In the future, more spells will be avaliable, giving you the option to learn from a pool of avaliable spells and equip the ones you already have into the four slots below. I plan on making spell combos possible (i.e. one spell setting up another one, or maybe increasing the following spell's damage.).
If the status effect that's giving you trouble is the 'gaping' one, drinking a red potion will help restore it a bit. Will write that on the potion's description at some point haha
As for the dash ability, I'll make sure to include a spell for it! Did you try the Spacebar roll for now? It's very helpful when you need to dodge attacks at the very last moment.
alright cool I appreciate the work you've done so far and ill try the roll out now other then cant wait for the next update
for some reason, the purity doesn't change despite being over 100 corruption for me, and despite accruing a lot of shame damage, still nothing has affected the MCs pride. it's a bit odd. also I think losing all health just softlocks you, rather than having a game over screen, causing your corruption to increase, causing your body or mind to change, or anything really happening.
Hello!
Purity and pride will be used in checks for endings, events, etc. The event system is almost done but I still need to figure out how it is going to work before I implement pride and purity.
As for shame and pain, shame should slowly increase arousal and reduce intelligence, while pain should decrease damage and speed, both increase pleasure/arousal damage for some attacks(spanking for example). I will make sure this is done for the next few updates.
Corruption right now makes it harder to escape grabs and increases enemies pleasure damage, it also increases the chance of the escape minigame being locked up. In the near future, corruption will do something quite cool to the player, I'll share more about that on my social media, once I've done the drawings for it.
Health will not be a game over condition. As soon as I finish the event system, 0 health will mean some of the characters will start an event on the player, maybe doing something to him, putting clothes, taking him somewhere, etc.
Mind changes are not far into the future, body changes are a little bit further away (because I need to draw a bunch of outfits and conditions).
Be sure to tell me if there's something you'd like to see soon!
well I'd enjoy some transformations for the MC that are more than just being more girly or whatever, like becoming a whole different species, like a monster, or a half human half beast hybrid, or something. idk. maybe one of the enemies would be a werewolf, and if you lose to them, they'd bite you and you'd become a werewolf yourself? which'd probably increase strength but drastically lower intelligence. idk, just an idea.
Love it! It's still quite rough, but the visual style and artwork are amazing! Love the corruption aspect! Hate the 30 s timer, lack of tutorial and frantic pace at the start, it makes the game hard to get into and understand what's going on (took me a while to figure out you could roll :P).
Please keep it up, this game has amazing potential!
I'm happy you like it!
The 30 second timer is a temporary element that I've added to test the game mechanics. One thing I forgot to add to the game description is that you can skip the timer by pressing 'N'. Sorry about that!
The tutorial and overall pace of the game will be the focus at some point soon during development! As I play the game a lot during testing, I will probably mess this up quite a bit, so your feedback is really important to me.
Thank you for the kind message! Be sure to leave your hopes for the future updates as well, I'm keeping notes on everything I read from you guys.
looks nice as it is! please continue doing and don't give up, the ideia is amazing
Thank you for the encouragement! Your support means a lot to me.
Genuine commentary: This is the sort of game with a lot of potential and canters to something I don't think is really tapped. Which is sissification Action Games. Don't give up on this project, few are doing something like this to such an extent right now and it has much going for it.
Thank you, sincerely! I'm really happy to hear it.
sorry for the huge block of text
itch/patreon
linking your patreon on the web screen so its accessible? both in game also on the itch page.
game;
constructive comments;
needs descriptions on stats of what each does. either when you hover over it or just on a esc menu guide tab or something.
time between each wave is short which is good and bad. ability to do multiple waves with that timer is good but only gives min. time to look at the shop, reposition and such. would be nice to have a base or some safe spot that can infinitely stand at every few rounds 10-20? then be sent back to the battle field.
you can get an enemy stuck in spot and allows you to do what you need when near the end of a round as well but not as good
I never used the roll ability but doesn't mean
artwork and sex side perfect so far.
Future hope;
different clothing visuals on side view,
wave counter or means to mark your progress
restart run on menu> possible main menu instead of insta start but I understand demo you want people to be thrown into game fast
variety of areas/arenas.
anthro character mixed in? knot, horse cock, barbed, ect
other weapons? sword small swings more dmg, axe, throwing knives, hardmode fist?
chastity cage around cock- shrinking in size till just a clit dick
town? if your doing a hub adventurer situation giving it a little backstory to why your in these situations.
collection of resources berry bushes- craft to potions?
scrapping clothing to cloth to make new crafting?
cursed equipment? sloth, lust, pride- sloth very slow, lust rapid rise.
or curse of binding, soulbound, vanishing, weakness, control, genderbend?
negatives;
menus staying up till button is pressed again blocking the screen. menu is up during main game might want to make it transparent or at start of round auto close if open.
more arrows spread? know there was an upgrade to speed
never did level up besides at the start for stats only the sex stat level up page.
lack of descriptions for the stats.
The huge block of text is appreciated!
Patreon: You're right, didn't think about that.
Stat descriptions/Wave counter: Will set that up for next update, my bad.
More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.
Anthro character/Chastity: Will do it!
Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.
Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.
Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?
Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?
I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!
Cool. The bones are solid, but has alot of potential. Have a description of what each skill does? Also, seem to run into a bug where I can't upgrade any of the main skills after a couple of levels.
Thank you for your feedback!
More skill and skill descriptions are on the top of the update list. As for the upgrading issue, it's because of the scaling algorithm I've chosen for the XP for now, it gets really difficult to level up after some time. I'm finishing the visuals for player combat and lewd levels and once that's done I'll tweak the values a bit.
Awesome, have a discord or a social to follow with progress?
Edit: Woops, Im a dingus :p I see your twitter on the page... Overlooked it.
The Discord is on the way! Twitter is good but I want to be able to show people what's coming and have the supporters vote on future content.