All in all, very good! It's got a very cool arcade-y feel, not too repetitive but not throwing alot at the player. The enemy variety is pretty solid, making things interesting. The item variety is actually really impressive, and the controls are pretty good. My biggest complaint is that alot of the stats are not quite clear after about 30 minutes of gameplay later (allure, shame, etc.), but the actual art in the game is really good, alot of variety and interesting poses! I can't wait to see more maps, I especially think a pac-man hallway-like stage could be really interesting with this. Great job!
I really love this game, i'm looking forward to new updates and my idea is to make clothing appear on the character when you wear it. I know it's a lot of artwork so maybe in the future you will consider doing it.
Please please PLEASE tell us that we can look forward to other monster futa enemies? Possibly a Centaur or Ogre bossfight? Maybe even a Dragon? I'm not gonna lie I REALLY wanna see BIGGER, more HUNG possibly even HYPER endowed enemies.
Also wanting to ask, would you consider adding transformatives to the shop so we can give the femboy like a MASSIVE ass and huge bimbo lips?
muy buen juego me gusta este estilo de juego creo que uno no se puede llegar a cansar debido a que siempre sera diferente, en modo normal es bastante complicado, las escena muy buenas, estaria bien que la ropa cambiara con el equipamiento, sigue asi
Thanks for your comment, I'll take a look at it! Unfortunately I never had the chance to play the binding of isaac, so I need to check it out first. :)
Hey 2dniem can you please please please put this game on steam in like a free early release state tell you finish it ? I have a very hard time trusting itch game files and you would get a lot more players on steam then itch most likely please consider it and the reason I have a hard time trusting itch is they don’t have a very good virus scanner when stuff gets uploaded so it worries me all the time
cool that would be amazing and I’m pretty sure it’s just they have to put your game though the check list like checking for stiblity making sure it’s all good with there safety checklist
Not every scene has pixel animations going on behind it, sadly. I only added them for scenes where the middle of the screen wouldn't be covered.
I received this comment a couple of times though. Since it's something people like, I might do a bunch of them in the future and shift the camera a bit to the side during grabs so they're visible!
Really just can not enjoy this game. I think it has a lot of potential, but there are a few MASSIVE issues. The number one issue is how absolutely broken the blonde enemies are. They catch you once, that is it. You are fucked, and not in the fun way. Your arms are bound, which unequips your weapon, and breaking your bonds DOES NOT RE-EQUIP YOUR GEAR!!! The only way to put it back on is to bring up the character screen and manually click on it, blinding yourself for the seconds it takes to do that, with the ropes filling up your damned inventory each and every time it happens.
Secondly, the stats are far too floaty. Increases satisfaction; by how much? Increases resistance; by what percentage? Are they ever worth taking? Sure didn't seem that way, as even with what numerically seemed like a high number of resistance, I was getting charmed literally each time I was caught. Then there is corruption and purity, and arousal; lots of layering and redundant systems that are obviously having an effect, but are impossible to manage without know HOW they are affecting you.
On the quality of the porn, I really want to enjoy this game. But the gameplay itself, even on low difficulties, is just a trial of broken patience. The blonde enemies unequipping your shoes and weapon? Why the fuck even do that? Just make it a status effect.
I understand your complaints. It's my first game so I'm having some skill issues fixing everything up and making it enjoyable. I fixed some of the issues you found and they won't be present in the next version though, so maybe that helps a bit?
Don't forget to check it out in a few weeks or months! I'll try to make something you can enjoy more. :)
Todavia no. Tengo poco tiempo para desarrollar el juego debido a la universidad, así que estoy pensando en mejorar lo que tengo entre manos. Una versión de Android significa algunas semanas para hacer que la interfaz de usuario sea universal, realizar cambios en el sistema de gestión/guardado de archivos y crear un sistema de controles que funcione en cualquier plataforma.
Sin embargo, si puedo contratar a un ayudante, eso podría cambiar.
Really enjoyed playing this, very fast with some great scenes.
Biggest gameplay features that'd make my experience better:
- a pause option during the game so i can read all the buffs/debuffs, was struggling ti keep a track of what I was changing. Doesnt mean that you need to pause the game when changing gear/in the shop etc just a pause to hover over stuff
- another option to the above would be to see 'unlocked' or purchased gear in the menu, maybe even have a "dress up mode" to play around with builds
- maybe a 'free play' mode so you can enjoy (unlocked scenes) without having to try and complete levels at the same time?
Appreciate this all might be difficult to code up. Looking forward to where this goes though
Not necessarily hard to do it, I just need free time from college. I also like all of your suggestions, just wouldn't add pausing because I like giving players a hard time :3
I'll definitely make it customizable though, like being able to change or even disable the wave timer.
Gear will be purchaseable once I make the merchant, which will add a bunch of possibilities in wave intervals and rest waves.
I can't test the mac builds, so I'm just building and hoping for the best. I'll need to find someone to help me test them, so that I can properly fix everything. Same goes for Linux.
Yeah, I just need to run a few experiments with someone who's using linux! Same goes for mac, I can't test the builds currently, so they probably won't work for some odd reason.
Cool! I can be a build tester for linux. When running the game through proton from valve, the fps drop is monstrous, so I could easily test your builds. Just write to me on Discord - "captainkoba." or email chanker23@yahoo.com
The mac version doesn't work unfortunately, so I haven't played it, but from the looks of it this game would be perfect if we could change the skin tone of the femboy.
Unfortunately, I can't debug the mac build because I don't own a machine that can test it :( I'll do a couple of tests with the Discord members and see if I can get it working, Linux as well.
Sure! I don't know how deep I can go with it because I'd need to do different versions of every scene. But doing it in the side doll would be fairly straightforward :)
This game has just a huge number of minor flaws and roughnesses. But this game is just great! She really creates a challenge both in terms of gameplay and in terms of sex scenes! This is what a good NSFW game should be - challenging the player in all its aspects.
That's great! And thanks for the answer! I also want to say that, like any artist, you should work on your project "in the environment", that is, paying equal attention to all the details. But if you ask yourself what can be improved at all, the logic of the interface is just creepy. The game is great, but the logic of the interface is just a nightmare. If you need advice on how to improve this, I am always ready to share my opinion (I understand the issue quite a bit). but don't fixate on such nonsense, it's much more important how the game is played, not how its buttons are poked.
That's great! The main thing is not to forget that you are doing something wonderful and magnificent. Even if it may seem to you that your game sucks, is not needed by anyone, or is just not cool - it's not so! At the moment, your game is one of the most pleasant mouthfuls of fresh ideas that I have only met on the web (and I have seen almost everything there is).
If there was one thing I'd say about the gallery, I think this kind of game would be better with an "interactable" gallery, where you have each enemy in a room (1 enemy for each scene) and you can interact with them to play the scenes properly. Have the text (both top right and the text when you're locked out of struggling).
Aside from that, game is great and excited to see what comes next!
That's a good one! I'll think about that. Maybe I'll rework the gallery after some time, I just want everyone to be able to enjoy the artwork for now :)
It's a bit tricky to make the game work on mobile as well. I don't think I can do that for now, mostly because of my lack of skill, but I'll make that a priority for the future!
In a future update you should include more languages, I would recommend Spanish, Portuguese, and one or another Asian language, by the way, I have a question, when the game comes out complete will it cost money?
I need info on how it works on mac and linux, because I can make the build with one click but I'm not sure everything will work. I'll talk to everyone on the discord, ask if a Mac user could test a Mac build for me.
Thank you for the gallery ! I love how good this game is becoming, and so fast too !
If you want some more suggestions, I think options to toggle sound and auto zoom in/out in the gallery would be good, as well as adding some background music in general, I'm sure you could find something to your taste in the vaste libraries of free music out there.
I also noticed some art in the banner that is not in the game, is it futur planned content or can we find your excellent art somewhere else than this game ?
I hope you keep having fun developing this game as much as I have fun trying every new update !
This is one of the most consistently updated projects I've seen in a bit and honestly it seems really promising, one thing I do feel like you should add though is maybe permanent upgrades that carry over run from run whenever this game gets big enough. Idk just an idea, but otherwise, keep up the good work.
I feel you. Passives in a skill tree, for example, would be cool! I'll need to think and plan a lot before that happens, mostly because it would be difficult to code. However, the spellbook with a bunch of different upgrade options will be up not too far into the future.
Everyone else has talked about the actual gameplay so I'll say something about the content instead. The effect where the cg is just repeatedly zoomed in and out should be removed. Also, a way to see the pixel animations. Maybe have the cg off to the side or a toggle for it.
I understand you, it's something worth considering. But the Gallery is almost done now, so you can see every still image there and I'll soon fit in the pixel animations too :)
Неиграбельный кал. Что бы ты не делал, что бы ты не качал - тебя всё равно ебут. Все будут быстрее и сильнее тебя, деньги на экипу ты будешь собирать буквально жопой. Играть в это нужно либо с огромным желанием дрочить, либо с таким же желанием расхуярить свою клаву об чью-нибудь голову. -1488 из 10
Great game honestly, although i find it quite lacking of replay values, maybe after the gallery is implemented and you can only complete it by playing the game, and perhaps it could also have a dictionary to show items that you've collected in game it could add to the game's replay values. Ofcourse alot of things could be added such as mobs, weapons, outfit, etc, im especially hoping that when you equip outfit it would show the outfit you wear on the character display to the right of the screen but I already liked it as is, really eager on what you would bring to this game. Marvelous artstyle aswell, i rarely plays game that has lgbt content because it throws me off, but this game is genuinely fun and appeasing. Would totally buy it if it were ever released on steam and have steam achievements.
I wanna start off by saying this game is awesome, for a demo this is miles ahead of so many games and like so many other people have mentioned has so much potential.
There are only a couple of small things I wish to be changed or added (if they are not already planned).
- The cg in the bottom right: I really wish that you could either make it smaller or remove it, there have been a couple times which I won't see an enemy and I end up getting fucked (literally and figuratively)
- Greater Variety of weapons/ammos: I'm sure you already have plans for this however i think it would be awesome to get different arrows or daggers which can stun or do damage over time which would greatly help counter enemies such as Maeve and Betty. Also maybe being able to use the lasso back against enemies if at all possible?
-Performance: It might just be me as I really haven't seen anyone else complaining about it but it feels as if the game is constantly stuttering for me. I haven't messed around at all to try and fix anything as I figure just waiting for the settings portion is easier lol.
Anyway, love the game and can't wait to see where you take it !
I agree with everything you said! The bottom-right CG is something I've wanted to change for a while, not only to make it less opaque when there's something behind it but to make it more lively too. A larger variety of gear is on the to do list as well!
Performance-wise, I'm not sure on what could be causing it but you're not the first to tell me this. I'll try to optimize the code somehow.
If it's not an issue, could you send me your CPU/GPU/Memory usage so that I can understand what's causing the stuttering? If it's CPU I might have to work a lot on my code, but GPU is just a case of lowering texture resolution over the project's files.
If its easier I can message you on Discord, I got a video of the stuttering with all the cpu/gpu/mem use statistics (which I think is too big to upload to itch.io). Also tried experimenting with full screen/windowed mode and the game seemed to stop stuttering when playing in windowed mode.
This was fun. I think a greater variety of enemies would go a long way. Also, my character doesn't seem to die at zero health. Just gets stuck in place and the game continues.... is this intentional?
I'm happy you like it! We'll have difficulty options soon and more spells/equipment :) The balancing is a bit off because of the lack of some systems I thought of when I first started making the game.
I have played this game and I can say that it has great potential. I will pay attention mainly to the playing aspects.
(I haven't read all the comments so a repeat is possible)
- First of all, the ropes. uhh... It's annoying. I can still accept the binding of the legs, but the hands. No, it's too, too infuriating the constant change of your weapons by enemies.
- I would like to increase the number of rolls, 1 is too small. You constantly find yourself in desperate situations.
- forced masturbation too often gets in the way at the most inappropriate moment. And casual masturbation during a break reduces arousal too slightly. I would also like to be able to inspect the inventory or status during masturbation.
-I would like to be able to exit all menus by pressing esc. And possibility to bind the buttons to all actions(I never got used to the standard ones in 5 runs).
- I would like to have a global upgrade (not in the run). But this in not necessarily.
- Traps remain after waves. A couple of times it happened that the slime trap keeps me for a long time, although there are no more rogues.
- Hp is literally useless. All enemy attacks are aimed at knocking you off balance and not causing damage.
- I want to get the opportunity to reroll the store.
- I want more equipment and skills.
- I was tied up twice by the witch's plant, although there was no shadow under me (like).
- I hope that you will add a button that will be able to disable the avatar of the mc, otherwise it takes up too much space on the screen.
- It would be nice if the change of sleep gear somehow affected the avatar of mc and the sex scenes. For example, so that enemies pull out the plug before fucking you, if it is inserted.
-There is a feeling that the enemies touch you before their model comes close, but this is not clearly.
- As a lover of diverse content, I would like there to be a restriction on the repetition of the same scenes. For example, a maximum of 2 times in the row, so the scenes will not be boring, even considering that there are not muth of them.
Anyway I liked that game, I will be waiting for updates.
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We absolutely need to add boymoans sound effects ASAP 👀
I agree 👀
All in all, very good! It's got a very cool arcade-y feel, not too repetitive but not throwing alot at the player. The enemy variety is pretty solid, making things interesting. The item variety is actually really impressive, and the controls are pretty good. My biggest complaint is that alot of the stats are not quite clear after about 30 minutes of gameplay later (allure, shame, etc.), but the actual art in the game is really good, alot of variety and interesting poses! I can't wait to see more maps, I especially think a pac-man hallway-like stage could be really interesting with this. Great job!
I really love this game, i'm looking forward to new updates and my idea is to make clothing appear on the character when you wear it. I know it's a lot of artwork so maybe in the future you will consider doing it.
Thanks for your comment, I'm happy you love it! <3 I'll do it, just need some time :)
Please please PLEASE tell us that we can look forward to other monster futa enemies? Possibly a Centaur or Ogre bossfight? Maybe even a Dragon? I'm not gonna lie I REALLY wanna see BIGGER, more HUNG possibly even HYPER endowed enemies.
Also wanting to ask, would you consider adding transformatives to the shop so we can give the femboy like a MASSIVE ass and huge bimbo lips?
they will be adding a boss fight but it will be a bunny "lady"
Centaur is coming soon <3 I don't know how massive we're talking here haha But I think some monsters are in order too!
muy buen juego me gusta este estilo de juego creo que uno no se puede llegar a cansar debido a que siempre sera diferente, en modo normal es bastante complicado, las escena muy buenas, estaria bien que la ropa cambiara con el equipamiento, sigue asi
Gracias <3 Estoy intentando mejorarlo, Estoy seguro de que entenderé las cosas de Unity y solucionaré los problemas de equilibrio pronto :)
Cómo hago para matar al jefe? Le saco 0 de vida
this update has taken a good bit of time this update will probably be huge
Bigger than most but I was stuck with a bunch of college work to do, that's why it took so long! I hope you're happy with the boss though :)
imagine this but in the style of "the binding of isaac"
and by that i mean the level type of game not the upgrade interactions or art
that would be really awesome and i think make it infinitely better tbh
Thanks for your comment, I'll take a look at it! Unfortunately I never had the chance to play the binding of isaac, so I need to check it out first. :)
its a rouge like 2d gore-ish game idk how to describe it... its really really specific
and no i dont suggest putting gore into the game... hell nah
nice game it could work more as a level type hope be better in future
I'm happy you like it :) It's my first project, I'm still getting the gist of it haha
Hey 2dniem can you please please please put this game on steam in like a free early release state tell you finish it ? I have a very hard time trusting itch game files and you would get a lot more players on steam then itch most likely please consider it and the reason I have a hard time trusting itch is they don’t have a very good virus scanner when stuff gets uploaded so it worries me all the time
Sure thing! I think that would be fairly straightforward. I have no idea how steam works though, so I'd have to study it for a bit
cool that would be amazing and I’m pretty sure it’s just they have to put your game though the check list like checking for stiblity making sure it’s all good with there safety checklist
I hope there is an Android version of this game
A bit tricky at the moment, mostly due to my lack of time and skill. But I'll make that a priority in the future if possible!
If I can hire someone soon, that'll also help :)
i wish you can move the erotic image to see the pixel animation behind it
Not every scene has pixel animations going on behind it, sadly. I only added them for scenes where the middle of the screen wouldn't be covered.
I received this comment a couple of times though. Since it's something people like, I might do a bunch of them in the future and shift the camera a bit to the side during grabs so they're visible!
Really just can not enjoy this game. I think it has a lot of potential, but there are a few MASSIVE issues. The number one issue is how absolutely broken the blonde enemies are. They catch you once, that is it. You are fucked, and not in the fun way. Your arms are bound, which unequips your weapon, and breaking your bonds DOES NOT RE-EQUIP YOUR GEAR!!! The only way to put it back on is to bring up the character screen and manually click on it, blinding yourself for the seconds it takes to do that, with the ropes filling up your damned inventory each and every time it happens.
Secondly, the stats are far too floaty. Increases satisfaction; by how much? Increases resistance; by what percentage? Are they ever worth taking? Sure didn't seem that way, as even with what numerically seemed like a high number of resistance, I was getting charmed literally each time I was caught. Then there is corruption and purity, and arousal; lots of layering and redundant systems that are obviously having an effect, but are impossible to manage without know HOW they are affecting you.
On the quality of the porn, I really want to enjoy this game. But the gameplay itself, even on low difficulties, is just a trial of broken patience. The blonde enemies unequipping your shoes and weapon? Why the fuck even do that? Just make it a status effect.
Thanks for your feedback!
I understand your complaints. It's my first game so I'm having some skill issues fixing everything up and making it enjoyable. I fixed some of the issues you found and they won't be present in the next version though, so maybe that helps a bit?
Don't forget to check it out in a few weeks or months! I'll try to make something you can enjoy more. :)
hope this game goes far! i really love it
Thank you <3 I'm really happy you've enjoyed it :)
Tienes planeado sacarlo para android?
Todavia no. Tengo poco tiempo para desarrollar el juego debido a la universidad, así que estoy pensando en mejorar lo que tengo entre manos. Una versión de Android significa algunas semanas para hacer que la interfaz de usuario sea universal, realizar cambios en el sistema de gestión/guardado de archivos y crear un sistema de controles que funcione en cualquier plataforma.
Sin embargo, si puedo contratar a un ayudante, eso podría cambiar.
Really enjoyed playing this, very fast with some great scenes.
Biggest gameplay features that'd make my experience better:
- a pause option during the game so i can read all the buffs/debuffs, was struggling ti keep a track of what I was changing. Doesnt mean that you need to pause the game when changing gear/in the shop etc just a pause to hover over stuff
- another option to the above would be to see 'unlocked' or purchased gear in the menu, maybe even have a "dress up mode" to play around with builds
- maybe a 'free play' mode so you can enjoy (unlocked scenes) without having to try and complete levels at the same time?
Appreciate this all might be difficult to code up. Looking forward to where this goes though
I'm happy you enjoyed it <3
Not necessarily hard to do it, I just need free time from college. I also like all of your suggestions, just wouldn't add pausing because I like giving players a hard time :3
I'll definitely make it customizable though, like being able to change or even disable the wave timer.
Gear will be purchaseable once I make the merchant, which will add a bunch of possibilities in wave intervals and rest waves.
Does this game have controller support? Or are there plans to add controller support?
I have plans, but that'll probably come in a few months from now because I need to finish the first stage before I can focus on other things.
Controller support, one-handed gameplay, different platforms are things I want to give a lot of attention to!
this game is amazing
thanks for making it
that slime footjob was peak
I'm happy you like it <3
Why cant i open in mac?
I'm not sure :(
I can't test the mac builds, so I'm just building and hoping for the best. I'll need to find someone to help me test them, so that I can properly fix everything. Same goes for Linux.
Tell me please. Are you planning to release a version for Linux?
Yeah, I just need to run a few experiments with someone who's using linux! Same goes for mac, I can't test the builds currently, so they probably won't work for some odd reason.
Cool! I can be a build tester for linux. When running the game through proton from valve, the fps drop is monstrous, so I could easily test your builds. Just write to me on Discord - "captainkoba." or email chanker23@yahoo.com
The mac version doesn't work unfortunately, so I haven't played it, but from the looks of it this game would be perfect if we could change the skin tone of the femboy.
Unfortunately, I can't debug the mac build because I don't own a machine that can test it :( I'll do a couple of tests with the Discord members and see if I can get it working, Linux as well.
cool! do think you can add the option of changing the skin tone of the femboy/character customizing in the future?
Sure! I don't know how deep I can go with it because I'd need to do different versions of every scene. But doing it in the side doll would be fairly straightforward :)
This game has just a huge number of minor flaws and roughnesses. But this game is just great! She really creates a challenge both in terms of gameplay and in terms of sex scenes! This is what a good NSFW game should be - challenging the player in all its aspects.
Thanks, I'm happy you like it <3 I'm trying my best to do something original with this project. I hope it works well after a few more updates :)
That's great! And thanks for the answer! I also want to say that, like any artist, you should work on your project "in the environment", that is, paying equal attention to all the details. But if you ask yourself what can be improved at all, the logic of the interface is just creepy. The game is great, but the logic of the interface is just a nightmare. If you need advice on how to improve this, I am always ready to share my opinion (I understand the issue quite a bit). but don't fixate on such nonsense, it's much more important how the game is played, not how its buttons are poked.
I agree! I'll rework it as soon as I finish the main stage, then I'll rework a bunch of stuff that doesn't work as well.
As FS is my first game, I did a bunch of things I regret now and will need some time to fix later, but I won't leave it like that.
That's great! The main thing is not to forget that you are doing something wonderful and magnificent. Even if it may seem to you that your game sucks, is not needed by anyone, or is just not cool - it's not so! At the moment, your game is one of the most pleasant mouthfuls of fresh ideas that I have only met on the web (and I have seen almost everything there is).
If you work on android It will be great
A bit tricky at the moment, mostly due to my lack of skill. But I'll make that a priority in the future if possible!
Mac please?
Sorry! I'll make a mac build and post it here, it might explode though
It's up! Might not work properly though because I can't test it ;-;
Tell me if you happen to come by any issues!
going to follow this, but hope you actually remember to release it on here so people can get the full version eventually
I will!
I hope there will be a demo soon
If there was one thing I'd say about the gallery, I think this kind of game would be better with an "interactable" gallery, where you have each enemy in a room (1 enemy for each scene) and you can interact with them to play the scenes properly. Have the text (both top right and the text when you're locked out of struggling).
Aside from that, game is great and excited to see what comes next!
I like this idea
That's a good one! I'll think about that. Maybe I'll rework the gallery after some time, I just want everyone to be able to enjoy the artwork for now :)
The game's artwork is excellent.🤩
I wish there was an Android version.🥹
Thank you <3
It's a bit tricky to make the game work on mobile as well. I don't think I can do that for now, mostly because of my lack of skill, but I'll make that a priority for the future!
In a future update you should include more languages, I would recommend Spanish, Portuguese, and one or another Asian language, by the way, I have a question, when the game comes out complete will it cost money?
No! I want it to be free forever :)
Spanish and Portuguese should be fine, but I'll need to hire a translator for an asian language.
this game looks great any chance it will come to mac
Thanks! :)
I need info on how it works on mac and linux, because I can make the build with one click but I'm not sure everything will work. I'll talk to everyone on the discord, ask if a Mac user could test a Mac build for me.
hey thanks for the reply i tried the mac download but it cant open the aplication
This is sooooo good keep it up. Art is really nice and the game play is enjoyable. Would be cool to see more characters!
Thank you so much! <3
New characters are coming soon :)
Thank you for the gallery ! I love how good this game is becoming, and so fast too !
If you want some more suggestions, I think options to toggle sound and auto zoom in/out in the gallery would be good,
as well as adding some background music in general, I'm sure you could find something to your taste in the vaste libraries of free music out there.
I also noticed some art in the banner that is not in the game, is it futur planned content or can we find your excellent art somewhere else than this game ?
I hope you keep having fun developing this game as much as I have fun trying every new update !
Wow! Reading that makes me really happy 🥰
I'll work a lot on the gallery moving forward, I promised I'd add in a bunch of stuff, such as the pixel arts.
Sound would be lovely. As I said a couple of weeks ago, I'll hire voice acrtresses to do some lines for the enemies soon, so that'll be quite fun!
Thank you for the kind comment! I hope to continue making something nice for you to enjoy. :)
This is one of the most consistently updated projects I've seen in a bit and honestly it seems really promising, one thing I do feel like you should add though is maybe permanent upgrades that carry over run from run whenever this game gets big enough. Idk just an idea, but otherwise, keep up the good work.
I feel you. Passives in a skill tree, for example, would be cool! I'll need to think and plan a lot before that happens, mostly because it would be difficult to code. However, the spellbook with a bunch of different upgrade options will be up not too far into the future.
Thank you for your comment <3
Everyone else has talked about the actual gameplay so I'll say something about the content instead. The effect where the cg is just repeatedly zoomed in and out should be removed. Also, a way to see the pixel animations. Maybe have the cg off to the side or a toggle for it.
I understand you, it's something worth considering. But the Gallery is almost done now, so you can see every still image there and I'll soon fit in the pixel animations too :)
Неиграбельный кал. Что бы ты не делал, что бы ты не качал - тебя всё равно ебут. Все будут быстрее и сильнее тебя, деньги на экипу ты будешь собирать буквально жопой. Играть в это нужно либо с огромным желанием дрочить, либо с таким же желанием расхуярить свою клаву об чью-нибудь голову. -1488 из 10
please dont stop work on this,thats awesome!!!
Thank you so much! I won't ;)
Great game honestly, although i find it quite lacking of replay values, maybe after the gallery is implemented and you can only complete it by playing the game, and perhaps it could also have a dictionary to show items that you've collected in game it could add to the game's replay values. Ofcourse alot of things could be added such as mobs, weapons, outfit, etc, im especially hoping that when you equip outfit it would show the outfit you wear on the character display to the right of the screen but I already liked it as is, really eager on what you would bring to this game. Marvelous artstyle aswell, i rarely plays game that has lgbt content because it throws me off, but this game is genuinely fun and appeasing.
Would totally buy it if it were ever released on steam and have steam achievements.
Keep it up dev!
Thank you <3 I don't want to charge money for it at any point but maybe I can release it there as a free to play game :)
I wanna start off by saying this game is awesome, for a demo this is miles ahead of so many games and like so many other people have mentioned has so much potential.
There are only a couple of small things I wish to be changed or added (if they are not already planned).
- The cg in the bottom right: I really wish that you could either make it smaller or remove it, there have been a couple times which I won't see an enemy and I end up getting fucked (literally and figuratively)
- Greater Variety of weapons/ammos: I'm sure you already have plans for this however i think it would be awesome to get different arrows or daggers which can stun or do damage over time which would greatly help counter enemies such as Maeve and Betty. Also maybe being able to use the lasso back against enemies if at all possible?
-Performance: It might just be me as I really haven't seen anyone else complaining about it but it feels as if the game is constantly stuttering for me. I haven't messed around at all to try and fix anything as I figure just waiting for the settings portion is easier lol.
Anyway, love the game and can't wait to see where you take it !
Thank you for your comment! :) <3
I agree with everything you said! The bottom-right CG is something I've wanted to change for a while, not only to make it less opaque when there's something behind it but to make it more lively too. A larger variety of gear is on the to do list as well!
Performance-wise, I'm not sure on what could be causing it but you're not the first to tell me this. I'll try to optimize the code somehow.
If it's not an issue, could you send me your CPU/GPU/Memory usage so that I can understand what's causing the stuttering? If it's CPU I might have to work a lot on my code, but GPU is just a case of lowering texture resolution over the project's files.
If its easier I can message you on Discord, I got a video of the stuttering with all the cpu/gpu/mem use statistics (which I think is too big to upload to itch.io). Also tried experimenting with full screen/windowed mode and the game seemed to stop stuttering when playing in windowed mode.
Oh, okay! See you there
This was fun. I think a greater variety of enemies would go a long way. Also, my character doesn't seem to die at zero health. Just gets stuck in place and the game continues.... is this intentional?
Happy you had fun :)
It's not intentional! I'll change how death works soon, perhaps by making game over scenes or events. Most likely the second option.
Hey, i found it a little bit hard to defeat the enemies when i tried , but i really like your game! I look forward for updates
I'm happy you like it! We'll have difficulty options soon and more spells/equipment :) The balancing is a bit off because of the lack of some systems I thought of when I first started making the game.
I have played this game and I can say that it has great potential. I will pay attention mainly to the playing aspects.
(I haven't read all the comments so a repeat is possible)
- First of all, the ropes. uhh... It's annoying. I can still accept the binding of the legs, but the hands. No, it's too, too infuriating the constant change of your weapons by enemies.
- I would like to increase the number of rolls, 1 is too small. You constantly find yourself in desperate situations.
- forced masturbation too often gets in the way at the most inappropriate moment. And casual masturbation during a break reduces arousal too slightly. I would also like to be able to inspect the inventory or status during masturbation.
-I would like to be able to exit all menus by pressing esc. And possibility to bind the buttons to all actions(I never got used to the standard ones in 5 runs).
- I would like to have a global upgrade (not in the run). But this in not necessarily.
- Traps remain after waves. A couple of times it happened that the slime trap keeps me for a long time, although there are no more rogues.
- Hp is literally useless. All enemy attacks are aimed at knocking you off balance and not causing damage.
- I want to get the opportunity to reroll the store.
- I want more equipment and skills.
- I was tied up twice by the witch's plant, although there was no shadow under me (like).
- I hope that you will add a button that will be able to disable the avatar of the mc, otherwise it takes up too much space on the screen.
- It would be nice if the change of sleep gear somehow affected the avatar of mc and the sex scenes. For example, so that enemies pull out the plug before fucking you, if it is inserted.
-There is a feeling that the enemies touch you before their model comes close, but this is not clearly.
- As a lover of diverse content, I would like there to be a restriction on the repetition of the same scenes. For example, a maximum of 2 times in the row, so the scenes will not be boring, even considering that there are not muth of them.
Anyway I liked that game, I will be waiting for updates.
Thank you for your game.