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Really like your game.

How do I find the mimic?

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I'm happy that you do!

The mimic randomly spawns between waves, like a regular chest. It shows signs of danger and soon I'll implement an intelligence check to detect if it's a mimic or not, but currently you have to spot it for yourself

If you press 'E' (Interact) on a chest, It'll open, but if it's a mimic you're in trouble...

Also, if you destroy a chest by damaging it, it will destroy the items inside, but the mimic will drop loot like a regular enemy. So the only way to loot a regular chest is by interacting with it.

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Thank you

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Honestly I had no clue that interacting with the chests would open them, might want to make a prompt appear over the chest when you approach it to hit the interact button.

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Yeah, that's needed. 

I'm impressed at how easy it is to miss things like this. It's something fairly easy to make, I just never gave it too much thought. That's why it's so helpful to hear from everyone. Thank you!

(+1)(-1)

wow i love it, would pay for the full release !

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I'm really happy you like it! :)

I want this game to be completely free for everyone, but if you want to support the development anyway, you can subscribe to my Patreon! Some of the benefits are not active yet(most notably the game's discord and the antecipated access to updates granted to patrons) but everything should be going as planned from next month onwards.

The encouragement is really important, thank you.

(+1)(-1)

are you planning rare mobs for example a special enemy which you can party  up who will help you but you have to have sex with them at the end of every round and you can't stck with them for to many rounds because then just being near them will cause you to get the lust status

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Not a party companion, necessarily, but definitely different characters to interact with. I think that's a good idea, but first I'm thinking about finishing a few levels, improving combat/balancing and adding content, then I'll need to focus on what my patrons would like to see, so I don't know some of the next steps yet.

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Is there a way to become a part of the discussions without being a patreon i will still donate but can't through patreon because some circumstances prevent me from  being able to become a patreon 

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Don't worry about it! I'll publish the Discord server at some point during this month, where everybody will be able to participate on the public discussions. Some channels will be restricted to patrons only, as well as content polls. Free members and followers will not be able to directly vote on future content but I'll always listen to feedback from every player.

(+1)(-1)

Also, what do the traits do, do they not do anything in this new version, or what? also, I'd like it if each of the different stats were explained in a tutorial page or something, that'd be useful, especially for the lewd stats, allure, technique, and the third one I don't know the name of. 

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They do! I'm working on a patch that will be finished during this week that'll add descriptions for the main stats, as well as the lewd ones(Corruption, Pain, Shame). That said, pain and shame don't have all of the effects I designed for them, that will come soon, but currently they only increase certain lewd attacks effectiveness. (e.g. Pain increases spanking arousal damage).

I'll write the explanation for each one of the stats in the game's description, until I have time to put them in the actual game.

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ok so losing all your health leads to just being stuck on the screen you were at when you died, being unable to do anything until you press the restart button, which kinda stinks. you have plans to change that, correct?

(+1)(-1)

Yes! I don't plan on having 0 health as a game over condition at any point in the game, so that's definitely gonna get changed soon.

Also, even before I implement what I envisioned for 0 health, I'll probably give you guys the option to restart from where you died, rather than from the beginning.

At this point, there are just 10 waves of enemies, after which you can probably get most weapons/gear and see all of the avaliable scenes. That's why I thought restarting wouldn't be that bad. But I'm planning to make 15 waves with four different enemies for the first stage, after which you'll fight a boss. Once the games start being longer and more complex, more difficulty options and restarting from where you died/cheats will surely be avaliable.

(+2)

Id really like the addition of lewd info having a visual progression, like anal development you see the player boihole get more gaped and leaking
And maybe some witches that cast spells that decreases the size of the players pp, and even give some enemies the chance to put a chastity cage on the player, just my thoughts !

I'm happy to read your thoughts!

Currently there is a small ammount of visual progression in the lewd screen, the hole gets gaped and you can get creampied until you're full. Also, if you've met the mimic during the wave intervals, let it have it's way with you. You'll get the iron plug, that also has visuals in the lewd info screen.

I'm going to add chastity cages and all of that good stuff at some point, it's definitely gonna happen!

(+1)

I like this game, the combat and inventory systems work well and I had fun playing with them. One issue is the cowgirl and her ropes. With the speed and pacing of this game, a lot of the balancing/combat was made around that. Her rope attack that hit the player slowed them down like many other enemy's attacks, unlike them they permanently hobble the player until they go into the inventory system to remove them. An inventory that causes the player to stop moving entirely while being chased by fast enemies, promptly knocking them out of said inventory before they can swap their weapons/armor back on. Eventually devolving into a loop of getting roped and rushed down by multiple enemies since you can't unequip the ropes and run in the grace period window. 

I'd recommend one of three different reworks to that enemy in particular. One is, to make the player able to struggle out of the ropes mid-combat or during scenes through a QTE. 

Two is just making the ropes a temporary slowdown like other abilities. 

And three being treating the rope more like a rope. Whereupon getting hit by the rope it pulls the enemies toward the cowgirl, or the rope acts like a tether. Keeping the player stuck in a certain radius around the cowgirl. Set either by how far away the character was from the cowgirl at the time of the hit or a preset distance.

Besides all that I'd suggest that you make variances in the enemy walk speed. Not just for gameplay purposes, but because it'd make more sense. There's no way a witch would be able to run as fast as a cowgirl or the redheaded enemy that dives at you. She could, however, teleport distances to catch a player out.

I like this games h content and art style, keep up the good work!

(+1)


Thank you for the detailed feedback! I appreciate it.

Combat/Balancing: I understand the issue with the ropes, I agree with everything you said. The part about having to open the inventory to remove them is how I wanted it to be, but right now it isn't working how I would like it to. Maybe once I add more spells and actios it becomes a bit better? But I'll implement a quick fix to make the game fun during the early stages as well.

Enemy Movement: There is variance in enemy walk speed! Perhaps I should make it more noticeable? But the girls that jump are fastest, the cowgirl is in the middle and the witch is the slowest. I love the slower witch that teleports idea, that definitely should be in the game.

I'm really happy you like it! I need to get the hang of a few things(like sound, for example), but I hope I can make it better with each update.

(+1)

Hey this is the pacifist button guy , so  i just  tried the new version and two notes 

1.  Could you mabye make two modes in the game so us in no mouse  land dont have to suffer

2.   Did you make empty intestine button before or based on what i said because if it was before then thats chill i don't care but if it was based on my suggestion  than i meant more like you can press it whenever  cause my main issue are the fireballs from the witch which causes me to usually die by round 5 or round 6  

sorry for the long message

(1 edit)

Hi there!

Sure! Might take a while but I'll build in controller support as soon as I can. (Also need to learn how to do it.)

The dump cum button is not based on your suggestion, it's just something I wanted to add. As for the fireball problem, I'll make a fix for it and patch it into the update as soon as possible.

(+1)

Thanks

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curious if theres a way to minimize the CGs to see the pixel animations, yea i'm sure they are simplistic, but i would like to be able to see everything there is

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Sadly no!

Because of the design I've chosen for the pixel art characters, some scenes are hard to depict, so, for a couple of scenes, there's no animation happening behind the art.

I'll make a gallery soon, so I'll include the pixel animations there too.

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I would like to suggest a pacifist button  which makes you immune to damage but makes you unable to attack ( sex is still avaible )

(+1)

Like surrendering? Optional surrendering will be avaliable soon (i.e. by pressing a button to lay down), but I'm planning to build other mechanics that I think will feel nicer than manually surrendering. Certain stat combinations will make the pc vulnerable, in a surrender-like fashion, but won't be manually triggered by input.

Optional surrendering is easier to code, so I'll put that up on top of my to-add list!

(+1)

Good game, hope you can make it better with every update

(+1)

Me too!

(+2)

love this game!especially for spanking scenes.

hope this game will have enemies that just attack by spanking(while  prostate massage/anal playing)in the future.

(+1)

I'm really happy to read it!

If you get caught by the mimic, let it finish and it will give you the Iron Plug. The wearing aspect is similar to the spanking during the scenes, and more of that will be present in future updates, like kissing, grabing, licking, and things like that.

Currently Betty(the strong girl) will tie your arms if she has a rope left in her inventory, I also plan on making a small animation for that.

If you wish to see something specific, be sure to take part in the patreon content polls! But the sort of play you want to see will be added in the future surely, as it really fits the theme!

(+2)

timer is too short option to start the next round, a dash ability would be nice, and other then that some kind of way to rest status affects

Thank you for writing your thoughts!

In the future, more spells will be avaliable, giving you the option to learn from a pool of avaliable spells and equip the ones you already have into the four slots below. I plan on making spell combos possible (i.e. one spell setting up another one, or maybe increasing the following spell's damage.).

If the status effect that's giving you trouble is the 'gaping' one, drinking a red potion will help restore it a bit. Will write that on the potion's description at some point haha

As for the dash ability, I'll make sure to include a spell for it! Did you try the Spacebar roll for now? It's very helpful when you need to dodge attacks at the very last moment.

(+1)

alright cool I appreciate the work you've done so far and ill try the roll out now other then cant wait for the next update

 

(+1)

for some reason, the purity doesn't change despite being over 100 corruption for me, and despite accruing a lot of shame damage, still nothing has affected the MCs pride. it's a bit odd. also I think losing all health just softlocks you, rather than having a game over screen, causing your corruption to increase, causing your body or mind to change, or anything really happening.

Hello!

Purity and pride will be used in checks for endings, events, etc. The event system is almost done but I still need to figure out how it is going to work before I implement pride and purity.

As for shame and pain, shame should slowly increase arousal and reduce intelligence, while pain should decrease damage and speed, both increase pleasure/arousal damage for some attacks(spanking for example). I will make sure this is done for the next few updates.

Corruption right now makes it harder to escape grabs and increases enemies pleasure damage, it also increases the chance of the escape minigame being locked up. In the near future, corruption will do something quite cool to the player, I'll share more about that on my social media, once I've done the drawings for it.

Health will not be a game over condition. As soon as I finish the event system, 0 health will mean some of the characters will start an event on the player, maybe doing something to him, putting clothes, taking him somewhere, etc.

Mind changes are not far into the future, body changes are a little bit further away (because I need to draw a bunch of outfits and conditions).

Be sure to tell me if there's something you'd like to see soon!

well I'd enjoy some transformations for the MC that are more than just being more girly or whatever, like becoming a whole different species, like a monster, or a half human half beast hybrid, or something. idk. maybe one of the enemies would be a werewolf, and if you lose to them, they'd bite you and you'd become a werewolf yourself? which'd probably increase strength but drastically lower intelligence. idk, just an idea.

(+3)

Love it! It's still quite rough, but the visual style and artwork are amazing! Love the corruption aspect! Hate the 30 s timer, lack of tutorial and frantic pace at the start, it makes the game hard to get into and understand what's going on (took me a while to figure out you could roll :P).

Please keep it up, this game has amazing potential!

(+2)

I'm happy you like it!

The 30 second timer is a temporary element that I've added to test the game mechanics. One thing I forgot to add to the game description is that you can skip the timer by pressing 'N'. Sorry about that!

The tutorial and overall pace of the game will be the focus at some point soon during development! As I play the game a lot during testing, I will probably mess this up quite a bit, so your feedback is really important to me.

Thank you for the kind message! Be sure to leave your hopes for the future updates as well, I'm keeping notes on everything I read from you guys.

(+2)

looks nice as it is! please continue doing and don't give up, the ideia is amazing

(+1)

Thank you for the encouragement! Your support means a lot to me.

(+2)

Genuine commentary: This is the sort of game with a lot of potential and canters to something I don't think is really tapped. Which is sissification Action Games. Don't give up on this project, few are doing something like this to such an extent right now and it has much going for it.

(+1)

Thank you, sincerely! I'm really happy to hear it.

(+1)

sorry for the huge block of text

itch/patreon
linking your patreon  on the web screen so its accessible? both in game also on the itch page.

game;
constructive comments;
needs descriptions on stats of what each does. either when you hover over it or just on a esc menu guide tab or something.
time between each wave is short which is good and bad. ability to do multiple waves with that timer is good but only gives min. time to look at the shop, reposition and such. would be nice to have a base or some safe spot that can infinitely stand at every few rounds 10-20? then be sent back to the battle field.
you can get an enemy stuck in spot and allows you to do what you need when near the end of a round as well but not as good
I never used the roll ability but doesn't mean

artwork and sex side perfect so far.

Future hope;
different clothing visuals on side view,
wave counter or means to mark your progress
restart run on menu> possible main menu instead of insta start but I understand demo you want people to be thrown into game fast
variety of areas/arenas.
anthro character mixed in? knot, horse cock, barbed, ect
other weapons? sword small swings more dmg, axe, throwing knives, hardmode fist?
chastity cage around cock- shrinking in size till just a clit dick
town? if your doing a hub adventurer situation giving it a little backstory to why your in these situations.
collection of resources berry bushes- craft to potions?
scrapping clothing to cloth to make new crafting?
cursed equipment? sloth, lust, pride- sloth very slow, lust rapid rise.
or curse of binding, soulbound, vanishing, weakness, control, genderbend?


negatives;
menus staying up till button is pressed again blocking the screen. menu is up during main game might want to make it transparent or at start of round auto close if open.
more arrows spread? know there was an upgrade to speed
never did level up besides at the start for stats only the sex stat level up page.
lack of descriptions for the stats.

(1 edit)

The huge block of text is appreciated!

Patreon: You're right, didn't think about that.

Stat descriptions/Wave counter: Will set that up for next update, my bad.

More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.

Anthro character/Chastity: Will do it!

Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.

Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.

Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?

Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?

I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!

(+2)

Cool. The bones are solid, but has alot of potential. Have a description of what each skill does? Also, seem to run into a bug where I can't upgrade any of the main skills after a couple of levels.

(+2)

Thank you for your feedback! 

More skill and skill descriptions are on the top of the update list. As for the upgrading issue, it's because of the scaling algorithm I've chosen for the XP for now, it gets really difficult to level up after some time. I'm finishing the visuals for player combat and lewd levels and once that's done I'll tweak the values a bit.

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Awesome, have a discord or a social to follow with progress?

Edit: Woops, Im a dingus :p I see your twitter on the page... Overlooked it.

(+2)

The Discord is on the way! Twitter is good but I want to be able to show people what's coming and have the supporters vote on future content.

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