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(+1)

This game has just a huge number of minor flaws and roughnesses. But this game is just great! She really creates a challenge both in terms of gameplay and in terms of sex scenes! This is what a good NSFW game should be - challenging the player in all its aspects.

Thanks, I'm happy you like it <3 I'm trying my best to do something original with this project. I hope it works well after a few more updates :)

(+1)

That's great! And thanks for the answer! I also want to say that, like any artist, you should work on your project "in the environment", that is, paying equal attention to all the details. But if you ask yourself what can be improved at all, the logic of the interface is just creepy. The game is great, but the logic of the interface is just a nightmare. If you need advice on how to improve this, I am always ready to share my opinion (I understand the issue quite a bit). but don't fixate on such nonsense, it's much more important how the game is played, not how its buttons are poked.

I agree! I'll rework it as soon as I finish the main stage, then I'll rework a bunch of stuff that doesn't work as well.

As FS is my first game, I did a bunch of things I regret now and will need some time to fix later, but I won't leave it like that.

That's great! The main thing is not to forget that you are doing something wonderful and magnificent. Even if it may seem to you that your game sucks, is not needed by anyone, or is just not cool - it's not so! At the moment, your game is one of the most pleasant mouthfuls of fresh ideas that I have only met on the web (and I have seen almost everything there is).

(+1)

If you work on android It will be great

(+1)

A bit tricky at the moment, mostly due to my lack of skill. But I'll make that a priority in the future if possible!

(+2)

Mac please? 

(+2)

Sorry! I'll make a mac build and post it here, it might explode though

(+2)

It's up! Might not work properly though because I can't test it ;-;

Tell me if you happen to come by any issues!

(+1)

going to follow this, but hope you actually remember to release it on here so people can get the full version eventually

(+2)

I will!

(+1)(-1)

I hope there will be a demo soon

(1 edit) (+2)

If there was one thing I'd say about the gallery, I think this kind of game would be better with an "interactable" gallery, where you have each enemy in a room (1 enemy for each scene) and you can interact with them to play the scenes properly. Have the text (both top right and the text when you're locked out of struggling).

Aside from that, game is great and excited to see what comes next!

(+1)

I like this idea

That's a good one! I'll think about that. Maybe I'll rework the gallery after some time, I just want everyone to be able to enjoy the artwork for now :)

(+2)

The game's artwork is excellent.🤩

I wish there was an Android version.🥹

Thank you <3

It's a bit tricky to make the game work on mobile as well. I don't think I can do that for now, mostly because of my lack of skill, but I'll make that a priority for the future!

(+1)

In a future update you should include more languages, I would recommend Spanish, Portuguese, and one or another Asian language, by the way, I have a question, when the game comes out complete will it cost money?

No! I want it to be free forever :)

Spanish and Portuguese should be fine, but I'll need to hire a translator for an asian language.

(+2)

this game looks great any chance it will come to mac

(+1)

Thanks! :)

I need info on how it works on mac and linux, because I can make the build with one click but I'm not sure everything will work. I'll talk to everyone on the discord, ask if a Mac user could test a Mac build for me.

hey thanks for the reply i tried the mac download but it cant open the aplication 

(+1)

This is sooooo good keep it up. Art is really nice and the game play is enjoyable. Would be cool to see more characters!

(1 edit)

Thank you so much! <3

New characters are coming soon :)

(1 edit) (+2)

Thank you for the gallery ! I love how good this game is becoming, and so fast too !

If you want some more suggestions, I think options to toggle sound and auto zoom in/out in the gallery would be good,
as well as adding some background music in general, I'm sure you could find something to your taste in the vaste libraries of free music out there. 

I also noticed some art in the banner that is not in the game, is it futur planned content or can we find your excellent art somewhere else than this game ? 

I hope you keep having fun developing this game as much as I have fun trying every new update ! 

(2 edits) (+1)

Wow! Reading that makes me really happy 🥰

I'll work a lot on the gallery moving forward, I promised I'd add in a bunch of stuff, such as the pixel arts. 

Sound would be lovely. As I said a couple of weeks ago, I'll hire voice acrtresses to do some lines for the enemies soon, so that'll be quite fun!

Thank you for the kind comment! I hope to continue making something nice for you to enjoy. :)

(+1)

This is one of the most consistently updated projects I've seen in a bit and honestly it seems really promising, one thing I do feel like you should add though is maybe permanent upgrades that carry over run from run whenever this game gets big enough. Idk just an idea, but otherwise, keep up the good work.

(+1)

I feel you. Passives in a skill tree, for example, would be cool! I'll need to think and plan a lot before that happens, mostly because it would be difficult to code. However, the spellbook with a bunch of different upgrade options will be up not too far into the future.

Thank you for your comment <3

(+2)

Everyone else has talked about the actual gameplay so I'll say something about the content instead. The effect where the cg is just repeatedly zoomed in and out should be removed. Also, a way to see the pixel animations. Maybe have the cg off to the side or a toggle for it.

(+1)

I understand you, it's something worth considering. But the Gallery is almost done now, so you can see every still image there and I'll soon fit in the pixel animations too :)

(-1)

Неиграбельный кал. Что бы ты не делал, что бы ты не качал - тебя всё равно ебут. Все будут быстрее и сильнее тебя, деньги на экипу ты будешь собирать буквально жопой. Играть в это нужно либо с огромным желанием дрочить, либо с таким же желанием расхуярить свою клаву об чью-нибудь голову. -1488 из 10

(+1)

please dont stop work on this,thats awesome!!!

Thank you so much! I won't ;)

(+1)

Great game honestly, although i find it quite lacking of replay values, maybe after the gallery is implemented and you can only complete it by playing the game, and perhaps it could also have a dictionary to show items that you've collected in game it could add to the game's replay values. Ofcourse alot of things could be added such as mobs, weapons, outfit, etc, im especially hoping that when you equip outfit it would show the outfit you wear on the character display to the right of the screen but I already liked it as is, really eager on what you would bring to this game. Marvelous artstyle aswell, i rarely plays game that has lgbt content because it throws me off, but this game is genuinely fun and appeasing.
Would totally buy it if it were ever released on steam and have steam achievements.


Keep it up dev!

(+2)

Thank you <3 I don't want to charge money for it at any point but maybe I can release it there as a free to play game :)

(+1)

I wanna start off by saying this game is awesome, for a demo this is miles ahead of so many games  and like so many other people have mentioned has so much potential. 

There are only a couple of small things I wish to be changed or added (if they are not already planned).

- The cg in the bottom right: I really wish that you could either make it smaller or remove it,  there have been a couple times which I won't see an enemy  and I end up getting fucked (literally and figuratively) 

- Greater Variety of weapons/ammos: I'm sure you already have plans for this however i think it would be awesome to get different arrows or daggers which can stun or do damage over time which would greatly help counter enemies such as Maeve and Betty. Also maybe being able to use the lasso back against enemies if at all possible?

-Performance: It might just be me as I really haven't seen anyone else complaining about it but it feels as if the game is constantly stuttering for me. I haven't messed around at all to try and fix anything as I figure just waiting for the settings portion is easier lol. 

Anyway, love the game and can't wait to see where you take it !

Thank you for your comment! :) <3

I agree with everything you said! The bottom-right CG is something I've wanted to change for a while, not only to make it less opaque when there's something behind it but to make it more lively too. A larger variety of gear is on the to do list as well!

Performance-wise, I'm not sure on what could be causing it but you're not the first to tell me this. I'll try to optimize the code somehow.

If it's not an issue, could you send me your CPU/GPU/Memory usage so that I can understand what's causing the stuttering? If it's CPU I might have to work a lot on my code, but GPU is just a case of lowering texture resolution over the project's files.

(+1)

If its easier I can message you on Discord, I got a video of the stuttering with all the cpu/gpu/mem use statistics (which I think is too big to upload to itch.io). Also tried experimenting with full screen/windowed mode and the game seemed to stop stuttering when playing in windowed mode. 

Oh, okay! See you there

(+1)(-1)

This was fun. I think a greater variety of enemies would go a long way. Also, my character doesn't seem to die at zero health. Just gets stuck in place and the game continues.... is this intentional?

Happy you had fun :)

It's not intentional! I'll change how death works soon, perhaps by making game over scenes or events. Most likely the second option.

(+1)(-1)

Hey, i found it a little bit hard to defeat the enemies when i tried , but i really like your game! I look forward for updates

(-1)

I'm happy you like it! We'll have difficulty options soon and more spells/equipment :) The balancing is a bit off because of the lack of some systems I thought of when I first started making the game.

(3 edits) (+2)(-1)

I have played this game and I can say that it has great potential. I will pay attention mainly to the playing aspects.

(I haven't read all the comments so a repeat is possible)

- First of all, the ropes. uhh... It's annoying. I can still accept the binding of the legs, but the hands. No, it's too, too infuriating the constant change of your weapons by enemies.

- I would like to increase the number of rolls, 1 is too small. You constantly find yourself in desperate situations.

- forced masturbation too often gets in the way at the most inappropriate moment. And casual masturbation during a break reduces arousal too slightly. I would also like to be able to inspect the inventory or status during masturbation.

-I would like to be able to exit all menus by pressing esc. And possibility to bind the buttons to all actions(I never got used to the standard ones in 5 runs).

- I would like to have a global upgrade (not in the run). But this in not necessarily.

- Traps remain after waves. A couple of times it happened that the slime trap keeps me for a long time, although there are no more rogues.

- Hp is literally useless. All enemy attacks are aimed at knocking you off balance and not causing damage.

- I want to get the opportunity to reroll the store.

- I want more equipment and skills.

- I was tied up twice by the witch's plant, although there was no shadow under me (like).

- I hope that you will add a button that will be able to disable the avatar of the mc, otherwise it takes up too much space on the screen.

- It would be nice if the change of sleep gear somehow affected the avatar of mc and the sex scenes. For example, so that enemies pull out the plug before fucking you, if it is inserted.

-There is a feeling that the enemies touch you before their model comes close, but this is not clearly.

- As a lover of diverse content, I would like there to be a restriction on the repetition of the same scenes. For example, a maximum of 2 times in the row, so the scenes will not be boring, even considering that there are not muth of them.

Anyway I liked that game, I will be waiting for updates.

Thank you for your game.

(1 edit) (-14)

I think you need to uuuuh. Stop. 'Cus this is hella gross! :3

Reasons? Anything with abominations is automatically gross. I don't need to elaborate further.

(+2)(-1)

I have a virus detector and every time i download the game is sets it off and removes it from my downloads. Any reason for this?

Thank you :)

(+2)(-1)

I ran a check with VirusTotal and didn't find anything. Itch.io also does virus checks and I think it didn't complain, so it might be a false positive.

Do you have similar issues downloading other Unity games? Did you download a previous version of my game and didn't come by this issue?

Yea its most likely a false positive since ive played every other version since release. think the anti-virus is just being silly.  Just wanted to make sure though, thank you!

(+1)(-1)

there is a game I play that does the same thing. youd have to go into your antivirus and tell it to allow the game. 

(+1)(-1)

That could be it.

(1 edit) (+4)(-1)

Note to community: I sadly had to delete the first comment from the discussion section today, which is something I didn't like doing. I read every single comment, including the negative ones, it helps me understand what my game lacks and how I can improve it. 

One thing I do not tolerate though are Insults and hurtful language.

I've read said comment, and if the author reads this, I'm really sad that he/she got mad at the game for not reaching his/her expectations and I try to make it better working day and night to the best of my abilities, but I hope everyone is mindful of the fact that the game is free to play, and I want it to continue like that for all of the forseable future.

I have no intentions of setting up paywalls and trying to milk my players for money, as I have made clear throughout the entire development process till now. The gallery and the settings menu are not done, they aren't patron-exclusive features!

That said, I'm only saying that because I want our community to be a chill zone, where everyone tries to be polite and mindful of others, and so far I had very few bad interactions and a lot of very positive ones! I love sharing my game with you guys and every new friend that shares my passion for ero games makes me really happy.

Yours sincerely, Niem.

(+3)(-1)

Idk what the retard said, but you've got a pretty good game going on, especially for a solo dev. 

(+3)(-1)

Thanks! <3 I don't mind the words too much, people can get pretty angry for no reason sometimes.

(+4)(-1)

I've been following this game since the first demo and I'm a big fan of it! The concept is pretty unique and there's massive scope with this which I haven't seen in any adult games before. It's been really cool to see how far you've come since the first launch and the gameplay seems to be shaping up quite well! Looking forward to see what you have in store for the future :)

(+4)(-1)

I appreciate that :) I'm happy that you enjoyed it!

I've been discussing a lot of the game's future with fellow players on Discord! Make sure to participate, I'd love to hear your thoughts there too.

(+2)(-1)

Is it possible you could add a way to customize corruption speed and mechanics? Degenerates might like the really extra flavor text and quick corruption speed, but I'd like for corruption to be more based on my decisions (for example, if I view only the magician blowjob scenes, my character should be more opinionated on blowjobs than all the anal scenes they struggle out of, and maybe more opinionated on magicians than the other types). In other words, It'd be nice if allowing them to progress the scene or cum had more meaning.

(+2)(-1)

I like that idea! I'll likely need to rework the grab system a lot throughout the game's development, but I don't know what will be possible to do just yet.

The character traits, present in the Lewd Information menu, currently affect how most sex scenes play out but that's not visible yet because I didn't add any visual cues to show the player that. I also plan on making corruption a little bit less powerful and making the fetishes stronger, overall making the slut progression stay the same but giving emphasis on what you're weak against.

Be sure to take part in future discussions! After the visuals for the traits during the grab and the effects are properly balanced, I'll need to hear everyone's opinion on how the corruption progression feels, as it is a hard thing to get right :)

(1 edit) (+1)(-1)

Is/Will the art be available somewhere else ? (like a gallery menu or uploaded to a website) I'd love to uhh.. stare at it for longer

(+1)(-1)

Yes! The gallery will come about in just a few weeks :)

(1 edit) (+1)(-1)

Thank you for the quick answer !
I also noticed a few bugs on the last version that you might want to be aware of :
- Game crashed at first launch after : Opening Lewd info tab, closing it, equipping cage, Opening Lewd info tab. (Could not recreate though)
- Typo on one of the cowgirl's mini game lock (missing "t" in "against" )
- When receiving damage on struggle mini game first frames the encounter is endless until you struggle out of it (Only happened to me with Magician's fireball)

(1 edit) (-1)

Thanks for reporting!

- I'll try to replicate it locally. Perhaps it's a missing sprite or something like that.

- Will fix it right away!

- I think I know why that is, I'll release a hotfix for it soon!

(Edit) The hotfix is up! Sorry about the silly bugs!

(-1)

The description says "horny women (with or without extra parts)" but when I played I only ever saw women with extras and I can't even check the settings to see if there was an option for it since the settings are "coming soon". Are there any full females implemented? Are any even planned? 

(-2)

Yes! There will be a slime girl in today's update that has tentacles but not 'that' extra part.  After her, I do plan on adding a bunch of regular females to the game.

When I started this project, I made a prototype enemy named Evelyn, which was a regular female as well, but she didn't fit the first stage's grassland theme.

(+1)(-1)

Is it possible to make an Android version? I love this game but I can’t play it. 

(-1)

I'd love to do so! The problem is that, as I'm developing the game solo, it's a bit hard to build an universal UI and a proper control system to work with every platform. A bit further into development, at least once a few stages are done, that's something I really think about focusing on.

Show post...

Great game! Please please please keep at it! I love the gameplay loop and the art.

(-1)

Thanks a bunch! I'll keep at it and I'm glad you're liking it :3

(+1)(-1)

Hello again, this was another good update. The cowgirl's ropes are still an issue, especially for people who aren't as able. I've personally gotten good enough to navigate the menu and dodge enemies so I still enjoyed it.

 I got to round twelve and ended up going through like three or more times, having fun the whole time. I had nothing else to do so I started seeing how much I could fill up the PC with cum without getting overan. Stopping when I eventually ran out of scenes and reached max fullness. I was curious, is there any interest in the PC getting filled past what the max is now to where it shows on the character image? I think it'd be neat to have something to do once we've run out of levels, but I don't know if everyone else would be interested.

Anyway, I continue to like what you're doing here and plan on supporting. Keep up the good work!

(1 edit) (+1)(-1)

I'm so glad you had fun! Thank you for the kind words.

Ropes: I had an issue trying to make an escape mechanism for the ropes, basically my code didn't have any support for it besides having the ropes as an equipment. I coded the support for removing ropes during grabs a few days ago, now I just have to figure out a way to build it!

Filling the PC: Yes! As I said to a fellow player a few coments ago, I plan on adding a lot of character modification to the game. Changes like clothes, dick size, animal ears/tail/horns will be visible in the side character. That's not only likely to come soon, but will be my main focus after the first stage (Waves 1 to 15 + Stage Boss) is done.

Support: You're already supporting me by being so nice in your coments! I appreciate financial support, but making new friends and discussing the game with you guys has been what motivates me the most. Game development is my passion, just having a bunch of people playing my game is a really good feeling, as silly as it sounds.

(+1)(-1)

Also, when more fantasy races or other kinds of monsters are added, will one of the things they're able to do be able to make the MC into one of them? at least for some of them, like if there were werewolves, vampires, etc. if so i'd enjoy that. it'd probably also change what kinda attacks you have, or at least it'd be cool if it did that, changing your spells or whatever to ones more akin to what the enemy whom transformed you into their species.

(+2)(-1)

I've received this request a couple of times before, and body changes are definitely in the plan. You see, since I'd need to redraw each scene for every character featuring the player's changed body, in order for the changes to be meaningful, I think I'll do something different.

Here's how I currently plan on doing body changes:

  • Small changes are possible at any point, like cock size, animal ears/tail/horns,  and things like that, but not things that would dramatically change the player's looks.
  • Big changes will be stage based, like a whole level where the mc is an angel or a strongly antropomorphic character (I can go for furry if you guys really want it but I like to keep some human features, like the face, for example.)
  • Transforming using a spell is something I didn't think about, that sounds like a good idea! It could work on any level, I could make some special scenes that only happen to the player during that transformation, I'll definitely consider it.
(1 edit) (+1)(-1)

Have i gotten every trait at this point? Also is it possible in this demo to have your penile virginity taken or is that coming later?

(-1)

Yes! There are a few more coming on this weekend's update. So far, you've gotten all of them :)

Soon, I'll make it so you can seduce and fuck the enemies as well! When that's done, I'll spend at least a week designing player active scenes for all of the characters.

(1 edit) (+1)(-1)

What's the point of having the ropes be in our inventory when we unequip them? they are literally detrimental, don't do much of anything, and we can't really do anything with them once we no longer have them on ourselves. unless you are planning for them to have a use or during round intervals being able to sell them along with any other excess items we have (that in general would be nice, since getting dupes of the same item can be annoying), could be a use for it.

(+1)(-1)

That's a fair point, I'll think about that. I had something in mind when I first designed the ropes, specifically involving one encounter I imagined then. I can make them disappear untill that update comes, but I'm not sure. 

Selling them for a couple of gold coins will be possible once I design a better shop! Right now is just this simple menu, wich I plan on changing to an actual shop that opens on wave intervals and closes during combat. Once that's done, you'll be able to sell most of the items you get for a bit of gold, even the useless ones.

(-1)

Found a bug with the masturbation system which is giving me a lot of trouble. Thought it was an issue with the arrow pressing system but one I reverted the minigame back to the usual grab minigame I still had trouble.

If you're experiencing issues after seeing it, like the animation not playing after you've done it once, that might be the cause.

I'm working hard on a fix, so it'll probably come online this saturday.

(-1)

Found the origin, it was an issue with unity triggers ;-;

(+1)(-1)

so, i played about 1 hour straight of this game yesterday and let my opinions fester a bit.

this is a demo so i won't be as harsh because i'm sure you're already working on a better version.

the grapple-sex thing is really bad. but not totally, the idea itself isn't bad, it just needs some adjustments. i had an idea that, when you get grabbed, you can immediately get out of it by pressing a button really fast. this button would be a random direction that would show up very fast, so it would require a quick reaction time.

the dodge is also really weak and would be better if it got upgraded along depending on your stats or if you could just dash like, 2 times in a row before having to cooldown.

the cowgirl enemy is really annoying as you have to open the equip menu to get rid of the rope.


there's also isn't a lot of time in between waves so you can't do everything.

annoying things about playing this game are: enemies you can't do anything about, lack of options in spells and equips, cowgirl and way too fast pacing that makes it so you can't get acquainted with an otherwise simple game.

i thought you could put in some support spells, like for speed or for slowing enemies or something like that. they could drop from witches or some sort of stronger variation of one? and then you could equip them on the "T" menu.


please give us like, 3 minutes inbetween waves or make it so you can only go into the next one manually

i got to round 12, and stopped having fun midway through round 8, not because it was unfun but because of those things i listed above.

(-1)

Notes taken! All of the issues you've listed are on top of the to-do list. 

I tried going for a quick fix for the rope system but I had to rework a bunch of code to be able to do it properly. I'll work more on that for the next updates.

More dodging charges are a good idea, as I wanted to make it improve with agility somehow.

I'm having a hard time balancing difficulty because I don't have any data about how the game plays out for most people. As I said somewhere here before, I play it quite a bit to test and build the new features so it's not hard for me anymore, to the point I can usually go through all waves without ever getting grabbed.

I had in mind that difficulty settings would be ideal for this. I will fix most of the things that bother you, either by changing the mechanics themselves or by adding equipment/skills, but some things will be configurable according to how you want the game to play out.

Again, I'm grateful for when you guys write such detailed reviews, it really helps!

(+1)(-1)

Hello, just wanted to point out that probs any player here would be glad to help you with build testing, me included, so if you need help with testing data just ask ppl around.

(-1)

I'd love that! I have been doing a bunch of play-testing with one of my close friends, but I definitely need more data.

(+1)(-1)

Well I would be glad to help.

For free ofc, play-testing a game is enough payment for me XD

What platform would be best for you for contact?

(-1)

Discord would be nice! I've been talking to supporters there. I can't always reply quickly because of college but I try to respond to every message as soon as possible.

(+1)(-1)

that dude is right, you could just open a discord and give out the builds for people to test and voice their opinions on a text chat. i'd happily do that since i really like this game ong fr fr

i was even thinking about including a bit about saying i could playtest for you in the original comment

(-1)

Are you in our discord yet? I've been talking with a couple of supporters, they've been helping me a lot in finding bugs and building mechanics. Testers are really helping me out in figuring how I need to develop the project. We can speak about testing there, along with the others!

(+1)(-1)

I didn't like the “mastubation system”, it has a long sequence of arrows to type and the time to do it is short.

(4 edits) (-1)

Hello there! Sorry it took so long to respond.

As the system is new, I'm still working on how to make it better. I'm going to add a bunch of cosmetic stuff to both minigames, but I'm planning on making a few changes to how they work in general too.

As for difficulty, that will be changeable in the game settings, these changes will be avaliable at some point this month :)

I have thought a lot about difficulty complaints, some people have complained that you have to mash the buttons a bit too much to escape regular grabs, for example, but I don't want you to be able to escape from every grab in the default settings. If your corruption is high, your strenght is low, and a betty (strong one) grabs you, I don't want the player to be able to escape.

The same thought process works for the masturbation game. It will be harder to stop masturbating if you're high on corruption, because you can't control yourself.

All that will be adjustable, so don't worry! You'll be able to tailor your experience to suit the way you want to play the game.

(+1)(-1)

the button sequence system is good, but the fact it has no room for error,  is very long, and can happen at a bad time, combines to make some difficulty with the masturbation system.

(1 edit) (-1)

Yeah, the time thing is a big problem. I reverted it back to the standard minigame, for now. I'm trying to find a good minigame concept to fit the fast pace of the game, but I think mashing buttons is the easiest solution for me.

I had an idea where thought balloons would appear over the player's head and you'd have to select only those featuring pure thoughts quickly to escape. I might go with that.

(+1)(-1)

after an hour of being a futa toy my fingers are tired and ass is gaping. One thing i havent figured out is the the "fucked" stat, am i missing an opportunity or something?

(+1)(-1)

Not yet! I'll make at least one active scene for each enemy, giving you the opportunity to seduce and have fun with the girls as well. The bones of the system are in place, but I need to draw the scenes and make a new minigame before I can add it into a future build.

(+1)(-1)

El juego y la idea son muy buenas, realmente me gustan las escenas y el combate, lo único que veo bastante molesto es estar permanentemente stuneado y tener que spamear A-D. Ademas, estaria bueno una mini introduccion que explique los controles en vez de apretar el ESC. Igualmente espero con ansias otras actualizaciones 👌.

(-1)

¡Seguramente haré un tutorial en algún momento! En cuanto al problema del aturdimiento, creo que agregaré algunos hechizos y habilidades de jugador más en la próxima actualización, para que sean posibles más opciones de escape. Gracias por el apoyo, me alegra saber lo que piensas :)

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I really wanted to like this game, but I have to be honest, playing it is REALLY annoying. Getting constantly stunlocked, mashing A and D feeling that carpal tunnel coming on, only getting a few moments to prep between waves as I'm coming to grips with the controls, stat buffs upon stat buffs and escape lockouts... The frame of something really fun is here, but at this time it feels really obnoxious. The idea is good, and the art is really nice. Hope my honest feedback helps.

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I'm taking notes! I hope I can make it fun for you and others as the development progresses. It's my first project so I'm still learning Unity and trying to study how to do things while I'm doing them, so some things don't go exactly as I want them to.

It's really helpful to read your thoughts and learn what exactly needs to change, so I'm grateful for your honesty!

Be sure to come back after a few updates, I'm sure I'll make something enjoyable as soon as I get into the flow of things :)

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Absolutely will check out after a few updates. I can see this being a really solid and sexy game!

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Thank you! :)

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Issue with Demo 3:

When restrained, there is no way to remove the restraints without going into a menu. If there were some kind of way to remove it after having the restraint applied, it would be more fair. Especially when trapped in an animation with another enemy, you can still get restrained if they fired a rope circle before the animation happened.

There's gotta be a better way than entering a menu to remove it.

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Hello! Thank you for your feedback.

Someone already commented on that, I agree with you. I think I'll do a quick fix for next update and then I'll change how the rope works entirely.

Next week's update will feature mostly improvements on the sex scenes, like animations, mechanics and such, and I'll focus on enemy attacks that affect that too.

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Ah, nice, much appreciated!

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