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(+1)

for some reason, the purity doesn't change despite being over 100 corruption for me, and despite accruing a lot of shame damage, still nothing has affected the MCs pride. it's a bit odd. also I think losing all health just softlocks you, rather than having a game over screen, causing your corruption to increase, causing your body or mind to change, or anything really happening.

Hello!

Purity and pride will be used in checks for endings, events, etc. The event system is almost done but I still need to figure out how it is going to work before I implement pride and purity.

As for shame and pain, shame should slowly increase arousal and reduce intelligence, while pain should decrease damage and speed, both increase pleasure/arousal damage for some attacks(spanking for example). I will make sure this is done for the next few updates.

Corruption right now makes it harder to escape grabs and increases enemies pleasure damage, it also increases the chance of the escape minigame being locked up. In the near future, corruption will do something quite cool to the player, I'll share more about that on my social media, once I've done the drawings for it.

Health will not be a game over condition. As soon as I finish the event system, 0 health will mean some of the characters will start an event on the player, maybe doing something to him, putting clothes, taking him somewhere, etc.

Mind changes are not far into the future, body changes are a little bit further away (because I need to draw a bunch of outfits and conditions).

Be sure to tell me if there's something you'd like to see soon!

well I'd enjoy some transformations for the MC that are more than just being more girly or whatever, like becoming a whole different species, like a monster, or a half human half beast hybrid, or something. idk. maybe one of the enemies would be a werewolf, and if you lose to them, they'd bite you and you'd become a werewolf yourself? which'd probably increase strength but drastically lower intelligence. idk, just an idea.

(+3)

Love it! It's still quite rough, but the visual style and artwork are amazing! Love the corruption aspect! Hate the 30 s timer, lack of tutorial and frantic pace at the start, it makes the game hard to get into and understand what's going on (took me a while to figure out you could roll :P).

Please keep it up, this game has amazing potential!

(+2)

I'm happy you like it!

The 30 second timer is a temporary element that I've added to test the game mechanics. One thing I forgot to add to the game description is that you can skip the timer by pressing 'N'. Sorry about that!

The tutorial and overall pace of the game will be the focus at some point soon during development! As I play the game a lot during testing, I will probably mess this up quite a bit, so your feedback is really important to me.

Thank you for the kind message! Be sure to leave your hopes for the future updates as well, I'm keeping notes on everything I read from you guys.

(+2)

looks nice as it is! please continue doing and don't give up, the ideia is amazing

(+1)

Thank you for the encouragement! Your support means a lot to me.

(+2)

Genuine commentary: This is the sort of game with a lot of potential and canters to something I don't think is really tapped. Which is sissification Action Games. Don't give up on this project, few are doing something like this to such an extent right now and it has much going for it.

(+1)

Thank you, sincerely! I'm really happy to hear it.

(+1)

sorry for the huge block of text

itch/patreon
linking your patreon  on the web screen so its accessible? both in game also on the itch page.

game;
constructive comments;
needs descriptions on stats of what each does. either when you hover over it or just on a esc menu guide tab or something.
time between each wave is short which is good and bad. ability to do multiple waves with that timer is good but only gives min. time to look at the shop, reposition and such. would be nice to have a base or some safe spot that can infinitely stand at every few rounds 10-20? then be sent back to the battle field.
you can get an enemy stuck in spot and allows you to do what you need when near the end of a round as well but not as good
I never used the roll ability but doesn't mean

artwork and sex side perfect so far.

Future hope;
different clothing visuals on side view,
wave counter or means to mark your progress
restart run on menu> possible main menu instead of insta start but I understand demo you want people to be thrown into game fast
variety of areas/arenas.
anthro character mixed in? knot, horse cock, barbed, ect
other weapons? sword small swings more dmg, axe, throwing knives, hardmode fist?
chastity cage around cock- shrinking in size till just a clit dick
town? if your doing a hub adventurer situation giving it a little backstory to why your in these situations.
collection of resources berry bushes- craft to potions?
scrapping clothing to cloth to make new crafting?
cursed equipment? sloth, lust, pride- sloth very slow, lust rapid rise.
or curse of binding, soulbound, vanishing, weakness, control, genderbend?


negatives;
menus staying up till button is pressed again blocking the screen. menu is up during main game might want to make it transparent or at start of round auto close if open.
more arrows spread? know there was an upgrade to speed
never did level up besides at the start for stats only the sex stat level up page.
lack of descriptions for the stats.

(1 edit)

The huge block of text is appreciated!

Patreon: You're right, didn't think about that.

Stat descriptions/Wave counter: Will set that up for next update, my bad.

More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.

Anthro character/Chastity: Will do it!

Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.

Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.

Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?

Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?

I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!

(+2)

Cool. The bones are solid, but has alot of potential. Have a description of what each skill does? Also, seem to run into a bug where I can't upgrade any of the main skills after a couple of levels.

(+2)

Thank you for your feedback! 

More skill and skill descriptions are on the top of the update list. As for the upgrading issue, it's because of the scaling algorithm I've chosen for the XP for now, it gets really difficult to level up after some time. I'm finishing the visuals for player combat and lewd levels and once that's done I'll tweak the values a bit.

(1 edit) (+1)

Awesome, have a discord or a social to follow with progress?

Edit: Woops, Im a dingus :p I see your twitter on the page... Overlooked it.

(+2)

The Discord is on the way! Twitter is good but I want to be able to show people what's coming and have the supporters vote on future content.

Viewing most recent comments 161 to 166 of 166 · Previous page · First page